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Article #1502

Re: C++ Class Game Programming Library?

#1502
From: The Man Behind The Curtain
Date: Fri, 11 Dec 1992 17:55
36 lines
2307 bytes
Thus spake bell@beethoven.cs.unc.edu (Andrew Bell):
>In article <usgcjsx.723771447@gsusgi1.gsu.edu> usgcjsx@gsusgi2.gsu.edu (Felix_T_Cat) writes:
>>  [..game library in C?]
>
>Has anyone responded?  I posted a message a while ago regarding trying
>to get together people to create one.  I'm still interested in having
>such a library for UNIX systems, and would be interested in helping
>folk put a "library" of C++ classes for building games.  I'm in the
>process of putting together a very simple class for handling a deck
>of cards to include in such a library.
>
>Anyone else interested in working on such a beast?

Well, there are a few C++ libraries out there such as YakIcons for the
PC, though these are graphics oriented.  As for classes which are
geared towards representing classes of everyday objects, I don't know
of any.  I've begun working upon my own model of such objects -- some
time later today, I plan to post some of my ideas to comp.lang.c++,
where I'm sure people will recoil from the strange way I've implimented
call-backs and runtime method calls.  If the criticisms received are
valid, I'll probably try another way.

The model that I use would work on Un*x as well, of course, and most
of the workings of the objects should work as well except the graphical
parts.  I haven't actually worked on representing any items yet -- still
working upon the way that objects would interact with each other (this
is for a quest game -- objects should be able to interact with each other
in a variety of ways.)

>  Andrew Bell


-- 
Till next time,                \o/   \o/
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From: pinky@tamu.edu (The Man Behind The Curtain)
Newsgroups: rec.games.programmer
Subject: Re: C++ Class Game Programming Library?
Date: 11 Dec 1992 11:55:47 -0600
Organization: Texas A&M University
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Summary: working on it :)
Keywords: C++ game library