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Article #1521

Xlib Clipping Revisited

#1521
From: Tom Boutell
Date: Mon, 14 Dec 1992 17:40
23 lines
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Well, I now suspect the problem is that the clipping support can only be
used for bitmaps (specifically the "clipped bitmaps" set of primitives).
I also infer from this it probably can't be used for compiled bitmaps.

Decent clipping is important to getting the look of this game right,
but line-drawing, even with the speed of this library and the simplicity
of the images, was proving too expensive a technique anyway, so I'll
probably bite the bullet and move to bitmaps. Hope clipping works for
compiled 'maps, but even if it doesn't I suppose I can use the
uncompiled 'maps when I know I'm in an edge situation this is probably
the best approach.

XLIB is still an amazing thing to have around. One pet peeve, though:
the color and basepage arguments aren't always in a consistent order.
That gets really annoying when trying to move mentally from one
function to another.

-T

-- 
Tom Boutell, boutell@cshl.org

Clausthaler is the best non - alcoholic beer in the known universe.
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From: boutell@isis.cshl.org (Tom Boutell)
Newsgroups: rec.games.programmer
Subject: Xlib Clipping Revisited
Message-ID: <Bz9Fr7.5uy@phage.cshl.org>
Date: 14 Dec 92 17:40:18 GMT
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