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Article #1522DA & .fli
From: colin buckley
Date: Mon, 14 Dec 1992 18:57
Date: Mon, 14 Dec 1992 18:57
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1823 bytes
Date Entered: 12-14-92 13:48 BA> In 256-color mode it doesn't seem like you have any room for >page flipping. Are the pictures loaded in a virtual page? Did they use >mode-x/y? Or are they just damn fast with their graphics routines? > I assume these animations are stored as seperate pictures. I don't know about DA, but AA only saves what has changed each frame. So If I draw a 320x200 face, I have 64000 bytes for the first frame, and if the next 10 frames only have mouth movement, then only the mouth movement is saved (maybe 1000 bytes for each). AA will REP SCAS the previous frame to the current frame looking for changes, then it REPNE SCAS to see how long the change lasts. Now all it does is save that change. And continues it's search for changes in the rest of the screen, and then goes on to the next and repeats. Run length encoding is performed on the portion that has changed to surpress repeated bytes and draw them fast. .----------------------------------------------------. | Colin Buckley | | Toronto, Ontario, Canada | | InterNet: colin.buckley@rose.com | | | | So Eager to Play, So Relunctant to Admit it... | `----------------------------------------------------' --- RM 2.00 : RoseNet<=>Usenet Gateway : Rose Media 416-733-2285
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!uunet.ca!rose!usenet From: colin.buckley@rose.com (colin buckley) Subject: DA & .fli Organization: Rose Media Inc, Toronto, Ontario. Date: Mon, 14 Dec 1992 18:57:39 GMT Message-ID: <1992Dec14.185741.26792@rose.com> Sender: usenet@rose.com (Usenet Gateway) X-Gated-By: Usenet <==> RoseMail Gateway (v1.70) Lines: 25