Article View: rec.games.programmer
Article #1546Re: X-MODE info
From: Bob Pendleton
Date: Mon, 16 Nov 1992 17:40
Date: Mon, 16 Nov 1992 17:40
31 lines
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1587 bytes
From article <19058.2b06d3dc@ecs.umass.edu>, by nllopis@ecs.umass.edu:
> Recently I've heard of that X-Mode deal (I used to do all
> my stuff in 320x200x256)... and I guess I was really missing
> some good stuff!
> Could anybody please post/e-mail me with the numbers of the
> Dr. Dobb's journal that had info on that X-Mode for VGA?
> Any info on other sources concerning X-mode would really be
> appreciated.
>
> Thanks...
>
> Noel Llopis
> nllopis@ecs.umass.edu
from the readme file:
This is the source for the X-Sharp 3-D animation package, as
presented in the Graphics Programming column in Dr. Dobb's Journal,
as of the April 1992 issue. A couple of bugs in the code from the
April 1992 column are fixed in this archive. The code has been tested
with Borland C++ 3.0 and TASM 3.0. To make X-Sharp, run K.BAT.
You can find the whole thing on wuarchive.wustl.edu and many other
fine anonymous ftp sites in file /mirrors/msdos/ddjmag/xsharp15.zip.
Bob P.
--
Bob Pendleton | As an engineer I hate to hear:
bobp@hal.com | 1) You've earned an "I told you so."
Speaking only for myself. | 2) Our customers don't do that.
<<< Odin, after the well of Mimir. >>>
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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!ames!olivea!hal.com!halaus!bobp From: bobp@hal.com (Bob Pendleton) Newsgroups: rec.games.programmer Subject: Re: X-MODE info Message-ID: <1992Nov16.174027.3201@hal.com> Date: 16 Nov 92 17:40:27 GMT References: <19058.2b06d3dc@ecs.umass.edu> Organization: HaL Computer Systems, Inc. Lines: 31