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Article #1546

Re: X-MODE info

#1546
From: Bob Pendleton
Date: Mon, 16 Nov 1992 17:40
31 lines
1587 bytes
From article <19058.2b06d3dc@ecs.umass.edu>, by nllopis@ecs.umass.edu:
> Recently I've heard of that X-Mode deal (I used to do all
> my stuff in 320x200x256)... and I guess I was really missing
> some good stuff!
> Could anybody please post/e-mail me with the numbers of the 
> Dr. Dobb's journal that had info on that X-Mode for VGA?
> Any info on other sources concerning X-mode would really be
> appreciated.
> 
> Thanks...
> 
> 	Noel Llopis
> 	nllopis@ecs.umass.edu

from the readme file:

This is the source for the X-Sharp 3-D animation package, as
presented in the Graphics Programming column in Dr. Dobb's Journal,
as of the April 1992 issue.  A couple of bugs in the code from the
April 1992 column are fixed in this archive.  The code has been tested
with Borland C++ 3.0 and TASM 3.0.  To make X-Sharp, run K.BAT.

You can find the whole thing on wuarchive.wustl.edu and many other
fine anonymous ftp sites in file /mirrors/msdos/ddjmag/xsharp15.zip.

				Bob P.
-- 
Bob Pendleton             | As an engineer I hate to hear:
bobp@hal.com              |   1) You've earned an "I told you so."
Speaking only for myself. |   2) Our customers don't do that.
                   <<< Odin, after the well of Mimir. >>>
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Message-ID: <1992Nov16.174027.3201@hal.com>
Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!ames!olivea!hal.com!halaus!bobp
References: <19058.2b06d3dc@ecs.umass.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!ames!olivea!hal.com!halaus!bobp
From: bobp@hal.com (Bob Pendleton)
Newsgroups: rec.games.programmer
Subject: Re: X-MODE info
Message-ID: <1992Nov16.174027.3201@hal.com>
Date: 16 Nov 92 17:40:27 GMT
References: <19058.2b06d3dc@ecs.umass.edu>
Organization: HaL Computer Systems, Inc.
Lines: 31