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Article #1547

Re: Empire History (was: Strategy algorithms)

#1547
From: Patrick Draper
Date: Thu, 24 Dec 1992 01:08
20 lines
1553 bytes
In article <1992Dec23.174515.3509@nntpd.lkg.dec.com> mitton@dave.lkg.dec.com (Dave Mitton) writes:
>I added code that prevented you from doing fatal things with units
>(Armies to Sea) without an "Are you sure?" message.
>I rewrote the algorithm that figured out the next square for a unit on
>a programmed path.
>My partner was unhappy with canned set of maps and wrote his own map
>generator.  He also spent a bit of time attempting to debug the computer
>enemy algorithms.

So, do you know how the enemy algorithms work? I've always imagined that
they were some sort of weighting system, with high risk/threat grid areas
getting the lions share of troop allocation.


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| Patrick Draper-ZBT       Disclaimer:  I can't control my fingers,        |
| draper@umcc.ais.org                   I can't control my toes! - Ramones |
| University of Michigan Computer Club                                     |
NO CARRIER                     We are a nation of laws, not people         |
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Message-ID: <BzqoI4.92n@ais.org>
Path: arc1-ca.pugleaf.net!sparky!uunet!hela.iti.org!ais.org!draper
References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com>

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!hela.iti.org!ais.org!draper
From: draper@ais.org (Patrick Draper)
Subject: Re: Empire History (was: Strategy algorithms)
Message-ID: <BzqoI4.92n@ais.org>
Organization: UMCC
References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com>
Distribution: inet
Date: Thu, 24 Dec 1992 01:08:26 GMT
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