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Article #1584

Re: Mazes and Landscape Design.

#1584
From: Stephen R. Phillips
Date: Sat, 26 Dec 1992 19:13
25 lines
1494 bytes
Clayten Hamacher (Clayten_Hamacher@mindlink.bc.ca) wrote:
: In the Maze FAQ there was a routine (#3) for generating mazes by a union find
: method. The algorythm was written by someone expecting you to know a fair
: ammount about this...ie 'the determine this you do a find' (not exact
: quote).. This left me wondering how to a find (determine if two points were
: connected)

: Can someone post some more info (or mail it to me) about how to use this
: method (explaining things a little more than the FAQ did please).

	Oh well, I can't help you there but ...

: Landscape Design.. Has this ever been discussed (in here) and what did
: everyone agree on? (if anyone has any of the info saved).

Yes EXTENSIVELY unfortunately I didn't save a bit (unintrested in it
at the time)  However if you get responses with inclusive information
I will make an attempt to include it into a FAQ (not the general one)
The FAQ should be retreivable soon by mail server.

Cyberman
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!dsinc!ub!exucom.com!cyberman
From: cyberman@exucom.com (Stephen R. Phillips)
Newsgroups: rec.games.programmer
Subject: Re: Mazes and Landscape Design.
Message-ID: <1992Dec26.191345.12111@exucom.com>
Date: 26 Dec 92 19:13:45 GMT
References: <18909@mindlink.bc.ca>
Organization: ExuCom Multimedia Inc.
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