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Article #1584Re: Mazes and Landscape Design.
From: Stephen R. Phillips
Date: Sat, 26 Dec 1992 19:13
Date: Sat, 26 Dec 1992 19:13
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1494 bytes
Clayten Hamacher (Clayten_Hamacher@mindlink.bc.ca) wrote: : In the Maze FAQ there was a routine (#3) for generating mazes by a union find : method. The algorythm was written by someone expecting you to know a fair : ammount about this...ie 'the determine this you do a find' (not exact : quote).. This left me wondering how to a find (determine if two points were : connected) : Can someone post some more info (or mail it to me) about how to use this : method (explaining things a little more than the FAQ did please). Oh well, I can't help you there but ... : Landscape Design.. Has this ever been discussed (in here) and what did : everyone agree on? (if anyone has any of the info saved). Yes EXTENSIVELY unfortunately I didn't save a bit (unintrested in it at the time) However if you get responses with inclusive information I will make an attempt to include it into a FAQ (not the general one) The FAQ should be retreivable soon by mail server. Cyberman -- This is my sig file! Read rec.games.programer!
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arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!dsinc!ub!exucom.com!cybermanReferences:
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Path: arc1-ca.pugleaf.net!sparky!uunet!spool.mu.edu!agate!ames!pacbell.com!iggy.GW.Vitalink.COM!cs.widener.edu!dsinc!ub!exucom.com!cyberman From: cyberman@exucom.com (Stephen R. Phillips) Newsgroups: rec.games.programmer Subject: Re: Mazes and Landscape Design. Message-ID: <1992Dec26.191345.12111@exucom.com> Date: 26 Dec 92 19:13:45 GMT References: <18909@mindlink.bc.ca> Organization: ExuCom Multimedia Inc. Lines: 25 X-Newsreader: TIN [version 1.1 PL8]