Article View: rec.games.programmer
Article #1656Re: Getting A Job Game Programming
From: Jeff Miller
Date: Fri, 20 Nov 1992 16:20
Date: Fri, 20 Nov 1992 16:20
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The feeling I get from many companies I've talked too at shows, there are VERY FEW game programmers who are full time staffers. Your best bet would be to write a game, copyright it (at get proper protection, etc), send it to some companies (perhaps a non-disclosure statement?), and then see what they say. If it's marketable, they'll buy it, and you get royalties. Pretty much the same as working on site, except you must have a working or finished project, instead of expecting the company to teach you what to do. -- _____________________________________________________________________________ | | | "Nuke the unborn gay whales!" | millerje@cs.colostate.edu | Jeff Miller | |_____________________________________________________________________________|
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sample.eng.ohio-state.edu!purdue!yuma!millerje From: millerje@CS.ColoState.EDU (Jeff Miller) Subject: Re: Getting A Job Game Programming Sender: news@yuma.ACNS.ColoState.EDU (News Account) Message-ID: <Nov20.162026.38929@yuma.ACNS.ColoState.EDU> Date: Fri, 20 Nov 1992 16:20:26 GMT References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.10514@nuscc.nus.sg> Nntp-Posting-Host: mozart.cs.colostate.edu Organization: Colorado State University, Computer Science Department Lines: 13