Article View: rec.games.programmer
Article #1657Plotting Pixels
From: Jacob Hartog
Date: Fri, 01 Jan 1993 15:17
Date: Fri, 01 Jan 1993 15:17
7 lines
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741 bytes
I'm writing a wolf-3d/Ultima Underworld type game and have encountered something of a stumbling block. My algorithms for stretching the bitmaps and those for finding where the images should be stretched, work fast enough, butthe time necessary to plot pixels to my virtual screen alone takes too much time for the game to work. Any suggestions? * Origin: NineJackNine (1:121/99)
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From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog) Sender: FredGate@p0.f99.n121.z1.fidonet.org Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!uwm.edu!daffy!uwvax!gorgon!fullfeed!njackn!FredGate Newsgroups: rec.games.programmer Subject: Plotting Pixels Message-ID: <725904224.0@njackn.fidonet.org> Date: 01 Jan 93 10:17:26 EST Lines: 7