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Article #1657

Plotting Pixels

#1657
From: Jacob Hartog
Date: Fri, 01 Jan 1993 15:17
7 lines
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        I'm writing a wolf-3d/Ultima Underworld type game and have encountered 
something of a stumbling block.  My algorithms for stretching the bitmaps and those for finding where the images should be stretched, work fast enough, 
butthe time necessary to plot pixels to my virtual screen alone takes too much 
time for the game to work.  Any suggestions?


 * Origin: NineJackNine (1:121/99)
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From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog)
Sender: FredGate@p0.f99.n121.z1.fidonet.org
Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!uwm.edu!daffy!uwvax!gorgon!fullfeed!njackn!FredGate
Newsgroups: rec.games.programmer
Subject: Plotting Pixels
Message-ID: <725904224.0@njackn.fidonet.org>
Date: 01 Jan 93  10:17:26 EST
Lines: 7