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Article #1661

Re: Getting A Job Game Programming

#1661
From: Victor Putz
Date: Fri, 20 Nov 1992 18:25
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..well, as far as I can tell, it all depends.

Most likely with the big-name megacorporate companies like Origin, EA,
Sierra, etc you start out as a programming weenie and work your way up to
project amnager, etc.  I doubt you could work on your own project until
several years int he future.

OR you can try and start your own shareware distribution network from
scratch, write games because you love it, and accept that you'll never
make enough money from it to buy three loaves of bread.

Actually, anyone know how well shareware works?  Can one make a living at
it?  Jay Wilbur?  Apogee guys?  Whaddya have to say?

-->Vputz, warrior against megacorporate game-making borgeuis ((and against
correct spelling--chuckle))
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Message-ID: <1992Nov20.182505.25844@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.1051

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: Getting A Job Game Programming
Message-ID: <1992Nov20.182505.25844@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.1051
Date: Fri, 20 Nov 92 18:25:05 GMT
Lines: 18