Article View: rec.games.programmer
Article #1661Re: Getting A Job Game Programming
From: Victor Putz
Date: Fri, 20 Nov 1992 18:25
Date: Fri, 20 Nov 1992 18:25
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..well, as far as I can tell, it all depends. Most likely with the big-name megacorporate companies like Origin, EA, Sierra, etc you start out as a programming weenie and work your way up to project amnager, etc. I doubt you could work on your own project until several years int he future. OR you can try and start your own shareware distribution network from scratch, write games because you love it, and accept that you'll never make enough money from it to buy three loaves of bread. Actually, anyone know how well shareware works? Can one make a living at it? Jay Wilbur? Apogee guys? Whaddya have to say? -->Vputz, warrior against megacorporate game-making borgeuis ((and against correct spelling--chuckle))
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: Getting A Job Game Programming Message-ID: <1992Nov20.182505.25844@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1992Nov17.051712.18226@julian.uwo.ca> <1992Nov20.131956.1051 Date: Fri, 20 Nov 92 18:25:05 GMT Lines: 18