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Article #1662

Re: Why are PC graphics so horrible?

#1662
From: Steven T Chiang
Date: Sat, 02 Jan 1993 06:50
26 lines
1887 bytes
In article <9014@dirac.physics.purdue.edu> saxena@bohr.physics.purdue.edu (Virendra K. Saxena) writes:
>
>	I rented a Super Nintendo for a couple of days and was totaly amazed 
>by its graphics capabilities.  The question I have is why can the PC not do
>the same things that the SNES can.  The SNES double and triple
>scrolls with no  slow down, and it easily moves large sprites around
>the screen(street fighter 2 and tmtm 4).  The SNES is based on an 8
>bit proccessor, while most pcs this day are based on 32 bit
>processors.  Why don't we see such high quality games on
>PCs?  The CPU is definetely powerfull enough, and the resolution is
>higher then the S

	With that in mind, consider the SNES basically uses 256 x 224
(resolution) and has a color range of 32k colors.  And people say
resolution is everything... :)

	The double and triple layer scrolling is built into the
hardware.  The SNES can have up to 4 background planes, and variable
number of colors (in general 16 colors per sprite)...

	The processor isn't everything, and I'll leave it at that.

Steven Chiang                  Order - DreamGrafix:  The ONLY 16/256/3200
stc7@cunixb.cc.columbia.edu       color paint program for the Apple IIGS.
America On_Line:  DWS Steve
Genie:  S.Chiang4              Apple IIGS Forever!
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From: stc7@cunixb.cc.columbia.edu (Steven T Chiang)
Subject: Re: Why are PC graphics so horrible?
Message-ID: <1993Jan2.065023.4202@news.columbia.edu>
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Organization: Columbia University
References: <9014@dirac.physics.purdue.edu>
Date: Sat, 2 Jan 1993 06:50:23 GMT
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