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Article #1662Re: Why are PC graphics so horrible?
From: Steven T Chiang
Date: Sat, 02 Jan 1993 06:50
Date: Sat, 02 Jan 1993 06:50
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1887 bytes
In article <9014@dirac.physics.purdue.edu> saxena@bohr.physics.purdue.edu (Virendra K. Saxena) writes: > > I rented a Super Nintendo for a couple of days and was totaly amazed >by its graphics capabilities. The question I have is why can the PC not do >the same things that the SNES can. The SNES double and triple >scrolls with no slow down, and it easily moves large sprites around >the screen(street fighter 2 and tmtm 4). The SNES is based on an 8 >bit proccessor, while most pcs this day are based on 32 bit >processors. Why don't we see such high quality games on >PCs? The CPU is definetely powerfull enough, and the resolution is >higher then the S With that in mind, consider the SNES basically uses 256 x 224 (resolution) and has a color range of 32k colors. And people say resolution is everything... :) The double and triple layer scrolling is built into the hardware. The SNES can have up to 4 background planes, and variable number of colors (in general 16 colors per sprite)... The processor isn't everything, and I'll leave it at that. Steven Chiang Order - DreamGrafix: The ONLY 16/256/3200 stc7@cunixb.cc.columbia.edu color paint program for the Apple IIGS. America On_Line: DWS Steve Genie: S.Chiang4 Apple IIGS Forever!
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!rpi!news.columbia.edu!cunixb.cc.columbia.edu!stc7 From: stc7@cunixb.cc.columbia.edu (Steven T Chiang) Subject: Re: Why are PC graphics so horrible? Message-ID: <1993Jan2.065023.4202@news.columbia.edu> Sender: usenet@news.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: stc7@cunixb.cc.columbia.edu (Steven T Chiang) Organization: Columbia University References: <9014@dirac.physics.purdue.edu> Date: Sat, 2 Jan 1993 06:50:23 GMT Lines: 26