Article View: rec.games.programmer
Article #1670Re: vga mode 13
From: Andy Stone
Date: Fri, 20 Nov 1992 20:20
Date: Fri, 20 Nov 1992 20:20
10 lines
1080 bytes
1080 bytes
It should be OK. The best way to tell is to clear the screen rapidly
using rep stosw, clearing it to a different color each time. If no lines
between the old and new color appear, then you can output it to the screen.
(Of course, you will also have other code to execute, but I'm assuming that
you will be putting less then about a third-screen (equivalent area)
of changes per retrace.
--
| Andy Stone |
stonea@minerva.cis.yale.edu
Technical Details
Message-ID:
<1ejhb4INNuh@LION.ZOO.CS.YALE.EDU>Path:
arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!yale!not-for-mailReferences:
<1992Nov13.152904.1806@ms.uky.edu> <1992Nov17.121513.11999@bsu-ucs> <1eeorfINNorv@aludra.usc.edu> <1eh76kINNo8e@agate.berkeley.edu>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!sparky!uunet!wupost!gumby!yale!not-for-mail From: stone-andy@cs.yale.edu (Andy Stone) Newsgroups: rec.games.programmer Subject: Re: vga mode 13 Date: 20 Nov 1992 15:20:52 -0500 Organization: /homes/majors/stonea/.organization Lines: 10 Message-ID: <1ejhb4INNuh@LION.ZOO.CS.YALE.EDU> References: <1992Nov13.152904.1806@ms.uky.edu> <1992Nov17.121513.11999@bsu-ucs> <1eeorfINNorv@aludra.usc.edu> <1eh76kINNo8e@agate.berkeley.edu> NNTP-Posting-Host: lion.zoo.cs.yale.edu In-reply-to: benrg@ocf.berkeley.edu's message of 19 Nov 1992 23:15:32 GMT