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Article #1671

Re: Getting A Job Game Programming

#1671
From: Victor Putz
Date: Fri, 20 Nov 1992 21:54
12 lines
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Don't count on being a full-time games programmer.  1) it's tough to get
hired.  2) in my opinion, you just can't come in in the morning, be
creative on demand for eight hours, and then bolt.  Motivation hast to
come from the heart, not from the bank.

Your job (what you do for money) doesn't matter.  Either you are a game
maker or you aren't; your challenge is to decide which one you are and be
that... and be it better than anyone else you know.

-->Vputz
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Message-ID: <1992Nov20.215436.3763@mnemosyne.cs.du.edu>
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
References: <1992Nov20.131956.10514@nuscc.nus.sg> <1992Nov20.163827.29530

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Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz
From: vputz@nyx.cs.du.edu (Victor Putz)
Subject: Re: Getting A Job Game Programming
Message-ID: <1992Nov20.215436.3763@mnemosyne.cs.du.edu>
Sender: usenet@mnemosyne.cs.du.edu (netnews admin account)
Organization: University of Denver, Dept. of Math & Comp. Sci.
References: <1992Nov20.131956.10514@nuscc.nus.sg> <1992Nov20.163827.29530
Date: Fri, 20 Nov 92 21:54:36 GMT
Lines: 13