Article View: rec.games.programmer
Article #1671Re: Getting A Job Game Programming
From: Victor Putz
Date: Fri, 20 Nov 1992 21:54
Date: Fri, 20 Nov 1992 21:54
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949 bytes
Don't count on being a full-time games programmer. 1) it's tough to get hired. 2) in my opinion, you just can't come in in the morning, be creative on demand for eight hours, and then bolt. Motivation hast to come from the heart, not from the bank. Your job (what you do for money) doesn't matter. Either you are a game maker or you aren't; your challenge is to decide which one you are and be that... and be it better than anyone else you know. -->Vputz
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!mnemosyne.cs.du.edu!nyx!vputz From: vputz@nyx.cs.du.edu (Victor Putz) Subject: Re: Getting A Job Game Programming Message-ID: <1992Nov20.215436.3763@mnemosyne.cs.du.edu> Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: University of Denver, Dept. of Math & Comp. Sci. References: <1992Nov20.131956.10514@nuscc.nus.sg> <1992Nov20.163827.29530 Date: Fri, 20 Nov 92 21:54:36 GMT Lines: 13