Article View: rec.games.programmer
Article #1675Re: GAME.MAKER
From: Kirk A. Baum
Date: Fri, 20 Nov 1992 22:41
Date: Fri, 20 Nov 1992 22:41
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5443 bytes
In article <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU> stone-andy@cs.yale.edu (Andy Stone) writes: >From: stone-andy@cs.yale.edu (Andy Stone) >Subject: Re: GAME.MAKER >Date: 18 Nov 1992 22:41:33 -0500 > >In article <SPURCELL.92Nov18001251@galadriel.mcd.intel.com> >spurcell@galadriel.mcd.intel.com (Stacy Purcell ~) writes: > >> Have any of you ever used GAME MAKER from Recreational Software >> Designs? It is supposedly software to aid in creating arcade games >> and adventure games, sort of a video game construction kit. >> >> It seems like it might be useful for amateurs like myself who are >> interested in game design. According to the ad opposite page 54 in the >> November 92 issue of Computer Gaming World, > >> "GAME.MAKER requires an IBM AT compatible 286, 386, or 486 with a color >> VGA monitor and mouse. Joystick optional." > >> The ad also offers the following information. > >> "A technological breakthrough by Recreational Software Desings lets you >> do the impossible. Now you can create 256 color VGA computer games >> without programming. > >> +Design unlimited number of animated monsters and good guys >> +Animated characters walk, run, fly, hop, pop from scene to scene >> +Design your own sounds >> +Make arcade and adventure games as unique as your imagination >> +Modify and enhance GAME.MAKER games" > >> So, has anyone tried this product? If so could you comment on its >> good and bad points. > >> thanks, >> -stacy > > Yes, I've used Game-Maker quite extensively. In fact, I've >probably used it more then anyone else, because I also wrote it! >Although in most cases my testimony would be suspect, in this case, it >really is not. Why? Because there is NOTHING ELSE to compare it to -- >there isn't any competing product to steal our sales. Also, realise >that I COULD have pretended that I was not involved in the project, and >applauded it profusely, but I feel that the product stands solidly on its >own... > Basically, I designed Game-Maker to allow people who know absolutely >nothing about programming or game theory to create action adventure, >action role playing (ie, the character can increase his/her/its hitpoints, >get more damaging weapons, etc), or shoot'em up style games! Apogee's >Commander Keen is a good example of the style of game play, except that >Game-Maker uses entirely 256color VGA, while Keen is 16color EGA. > EVERY aspect of a game is defineable in Game-Maker. Sections >accessible from a main menu let the user create palettes, picture blocks, >monsters, characters, background scenes/worlds, and sounds. Games created >using these tools can be played from the main menu, or converted to an .exe >format and distributed as ShareWare to the world. A single game can have >30 scenes, each one over 60 times the size of the screen. Player's move >inside a scene via a smoothly-scrolling background (This is the New >Technology part. I am unaware of any other VGA game which utilises the FULL >SCREEN and allows smoothly scrolling backgrounds). Unlike many >non-professional attempts, everything in a game is defined by the creator. >You can draw all the graphics of the game, creating original characters, >monsters, and scenes. You can then define strengths, movement patterns, and >death sequences for the monsters and characters. Characters can also have >starting hitpoints, lives, inventory, and money. Scenes are made up of >a 100x100 grid of blocks each of which can be solid walls, one-way doors, >monsters, animations, objects, and can have gravity in 8 directions. > For the artistically uninclined, we have included lots of pictures, >and a utility which will "steal" pictures from .gif files. > >The Drawback: > You will not be making 3-man year professional games. We purposely >did not make the product for Game companies (except prototyping)...It does >make darn good ShareWare, and I think it is being used by several companies >to create a "marketing video game" (Whatever that is--we'll have to coin a >new term: "infogame" maybe?). Order from KD software 1-800-533-6772. >About 89$. > >**** I know that this might be construed as an advertisement, so before >I am flamed, I have two statements to make: > > 1: This is a reply (ie I was asked). > 2: Game Maker is a completely new product type. > > > Andy Stone. > stonea@MINERVA.CIS.YALE.EDU >-- > | Andy Stone | I would like to see some examples of what this program can do before I shell out $89. Anybody know where some are? How about the games that come with Game Maker as examples? Thanks, Kirk A. Baum kirk@ernie.cs.byu.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!uwm.edu!cs.utexas.edu!hellgate.utah.edu!fcom.cc.utah.edu!park.uvcc.edu!ns.novell.com!kbaum.Test.NPD.Provo.Novell.COM!kbaum From: kbaum@novell.com (Kirk A. Baum) Subject: Re: GAME.MAKER Message-ID: <kbaum.3.722299286@novell.com> Lines: 100 Sender: usenet@Novell.COM (Usenet News) Nntp-Posting-Host: kbaum.test.npd.provo.novell.com Organization: Novell, Inc., Provo, UT, USA References: <SPURCELL.92Nov18001251@galadriel.mcd.intel.com> <1ef2ddINNe18@TIGER.ZOO.CS.YALE.EDU> Distribution: rec Date: Fri, 20 Nov 1992 22:41:26 GMT