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Article #1676

Re: Empire History (was: Strategy algorithms)

#1676
From: Stan Shebs
Date: Sun, 03 Jan 1993 21:23
26 lines
1803 bytes
In article <BzzpHn.9oE@cs.uiuc.edu>, wang@cs.uiuc.edu (Eric Wang) wrote:
> Still dreaming about an open-architecture Empire that allows us to write
> our own plug-and-play computer opponents ...

<shameless plug>

No need to dream, why not help out with Xconq 7.0?  Not only does it
provide you with a game design language so that you can experiment with
different kinds of games, but there is also a mechanism for attaching
specific kinds of computer opponents to specific games and or even to
designated sides within a game!

Older versions of Xconq have had rather poor computer play, but
version 7 is a major rewrite/redesign, and it now includes a hierarchy
of strategy/goal/plan/task/action objects that, even in its current
incomplete state, results in much more persistent and aggressive players.
Another advantage of the explicit goal-directed behavior code is that
it is much easier to extend and less mystifying than previously.

Xconq 7.0 is not officially released yet, but I have been making
pre-releases available regularly, on ftp.uu.net, and am always happy
to get contributions and assistance from talented hackers!  Mail me
if you want to know more!

Stan Shebs
shebs@apple.com
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References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com> <BzqoI4.92n@ais.org> <BzzpHn.9oE@cs.uiuc.edu>

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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!apple!goofy!mumbo.apple.com!gallant.apple.com!delos.apple.com!user
From: shebs@apple.com (Stan Shebs)
Newsgroups: rec.games.programmer
Subject: Re: Empire History (was: Strategy algorithms)
Message-ID: <shebs-030193130736@delos.apple.com>
Date: 3 Jan 93 21:23:34 GMT
References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com> <BzqoI4.92n@ais.org> <BzzpHn.9oE@cs.uiuc.edu>
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