Article View: rec.games.programmer
Article #1676Re: Empire History (was: Strategy algorithms)
From: Stan Shebs
Date: Sun, 03 Jan 1993 21:23
Date: Sun, 03 Jan 1993 21:23
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In article <BzzpHn.9oE@cs.uiuc.edu>, wang@cs.uiuc.edu (Eric Wang) wrote: > Still dreaming about an open-architecture Empire that allows us to write > our own plug-and-play computer opponents ... <shameless plug> No need to dream, why not help out with Xconq 7.0? Not only does it provide you with a game design language so that you can experiment with different kinds of games, but there is also a mechanism for attaching specific kinds of computer opponents to specific games and or even to designated sides within a game! Older versions of Xconq have had rather poor computer play, but version 7 is a major rewrite/redesign, and it now includes a hierarchy of strategy/goal/plan/task/action objects that, even in its current incomplete state, results in much more persistent and aggressive players. Another advantage of the explicit goal-directed behavior code is that it is much easier to extend and less mystifying than previously. Xconq 7.0 is not officially released yet, but I have been making pre-releases available regularly, on ftp.uu.net, and am always happy to get contributions and assistance from talented hackers! Mail me if you want to know more! Stan Shebs shebs@apple.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!olivea!apple!goofy!mumbo.apple.com!gallant.apple.com!delos.apple.com!user From: shebs@apple.com (Stan Shebs) Newsgroups: rec.games.programmer Subject: Re: Empire History (was: Strategy algorithms) Message-ID: <shebs-030193130736@delos.apple.com> Date: 3 Jan 93 21:23:34 GMT References: <BzL6AG.D84@ais.org> <Bzn3y4.KJ@cs.uiuc.edu> <1992Dec23.174515.3509@nntpd.lkg.dec.com> <BzqoI4.92n@ais.org> <BzzpHn.9oE@cs.uiuc.edu> Sender: news@gallant.apple.com Followup-To: rec.games.programmer Distribution: inet Organization: Apple Computer Inc. Lines: 26