Article View: rec.games.programmer
Article #1774Re: Copyrights of old games...
From: Todd Lehman
Date: Mon, 21 Dec 1992 03:06
Date: Mon, 21 Dec 1992 03:06
37 lines
2614 bytes
2614 bytes
In article <2108@acf5.NYU.EDU> checker@acf5.NYU.EDU (checker) writes: >toddl@county.lmt.mn.org (Todd Lehman) gives his opinions on `simple' games: >>Getting back to the copyright thing, it's really a matter of luck who gets to >>own the simple ideas, and it's really sort of sad when someone does. I mean, >>nobody cares if someone owns the copyright to Super Mario World XXVII. But >>we're all a little peeved when a simple game like Tetris is copyrighted. > >I think you have things backwards here. Coming up with more levels to >Super Mario Brothers is my definition of easy (perhaps brainless is a >better description). Coming up with something elegant and simple like >Tetris is a _lot_ of work. Of course you're peeved; all great ideas >seem to be simple, once you hear about them. > >Let's give credit where credit is due. Sorry, I wasn't meaning to denounce the work of Alexy Pazhitnov and Vadim Gerasimov (Tetris) and Erno Rubik (The Cube). The entire world owes them a hearty round of applause for their creations. But what I meant was that in these two cases (and probably others), these games are so simple as to be discovered by any civilization, given enough time. I'm not saying it doesn't take a great deal of ingenuity to create them, I'm just insisting that they weren't "invented." When a new mathematical theorem or proof is discovered, we give credit to the scientist making the _discovery_. And that's a good thing. But you wouldn't want copyrights on things like the Mean Value Theorem. And you wouldn't want Dr. Mandelbrot to own the copyright to the Mandelbrot set just because he discovered it. So why should the "inventors" of Tetris be allowed to own the copyright to Tetris? I don't see the reasoning there. I realize that my opinions here may be way out in left field, and I realize that computer games can be copyrighted while mathematical objects and theorems cannot, but the landscape of the whole thing looks like such a gray area... -- Todd Lehman toddl@county.lmt.mn.org
Technical Details
Message-ID:
<1992Dec21.030635.15139@news2.cis.umn.edu>Path:
arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!nigel.msen.com!spool.mu.edu!umn.edu!newsReferences:
<1992Dec20.155958.11026@ee.rochester.edu> <1992Dec20.213844.12147@news2.cis.umn.edu> <2108@acf5.NYU.EDU>Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!sdd.hp.com!nigel.msen.com!spool.mu.edu!umn.edu!news From: toddl@county.lmt.mn.org (Todd Lehman) Subject: Re: Copyrights of old games... Message-ID: <1992Dec21.030635.15139@news2.cis.umn.edu> Sender: toddl@county.lmt.mn.org (Todd Lehman) Nntp-Posting-Host: poincare.geom.umn.edu Organization: none: References: <1992Dec20.155958.11026@ee.rochester.edu> <1992Dec20.213844.12147@news2.cis.umn.edu> <2108@acf5.NYU.EDU> Date: Mon, 21 Dec 1992 03:06:35 GMT Lines: 38