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Article #1775skewed map
From: Jacob Hartog
Date: Sat, 19 Dec 1992 16:15
Date: Sat, 19 Dec 1992 16:15
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988 bytes
Not to ask people to write my game for me but...
Assuming you have a coordinate plane with its origin at a given point.
Does anyone have any idea how you would get the x,y of points
on that in terms of another coordinate plane skewed off the original
one n number of degrees with its origin at a different point. I'm
writing a Wolfenstein/Ultima Underworld type game and need to know
where points on the map are relative to the player given his current
position and facing. Thanks!
* Origin: NineJackNine (1:121/99)
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arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!rutgers!uwvax!gorgon!fullfeed!njackn!FredGateShow Full Headers
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!rutgers!uwvax!gorgon!fullfeed!njackn!FredGate From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog) Newsgroups: rec.games.programmer Subject: skewed map Message-ID: <724788017.0@njackn.fidonet.org> Date: 19 Dec 92 16:15:58 GMT Sender: FredGate@p0.f99.n121.z1.fidonet.org Lines: 11