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Article #1775

skewed map

#1775
From: Jacob Hartog
Date: Sat, 19 Dec 1992 16:15
11 lines
988 bytes
Not to ask people to write my game for me but...

        Assuming you have a coordinate plane with its origin at a given point. 
        Does anyone have any idea how you would get the x,y of points
        on that in terms of another coordinate plane skewed off the original
        one n number of degrees with its origin at a different point.  I'm
        writing a Wolfenstein/Ultima Underworld type game and need to know
        where points on the map are relative to the player given his current
        position and facing.  Thanks!

 * Origin: NineJackNine (1:121/99)
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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!rutgers!uwvax!gorgon!fullfeed!njackn!FredGate

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Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!cbnewsc!cbfsb!att-out!rutgers!uwvax!gorgon!fullfeed!njackn!FredGate
From: Jacob.Hartog@f99.n121.z1.fidonet.org (Jacob Hartog)
Newsgroups: rec.games.programmer
Subject: skewed map
Message-ID: <724788017.0@njackn.fidonet.org>
Date: 19 Dec 92 16:15:58 GMT
Sender: FredGate@p0.f99.n121.z1.fidonet.org
Lines: 11