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Article #1786

Re: Why are PC graphics so horrible?

#1786
From: Bear Giles
Date: Mon, 04 Jan 1993 20:15
27 lines
1866 bytes
In article <2362.1599.uupcb@spacebbs.com> mike.mcaulay@spacebbs.com (Mike Mcaulay)  writes:
>
>VKS>        I rented a Super Nintendo for a couple of days and was totaly amaze
>VKS>by its graphics capabilities.  The question I have is why can the PC not do
>VKS>the same things that the SNES can. 
>
>The SNES has hardware dedicated to sprite management, scrolling,
>rotation, etc.  The PC does not.

Don't forget the fact that your fancy 33 MHz '486 chip talks to your
video card along a 16-bit path at 5 MHz.  Or was it 10 MHz? 

Anyway, the bus speed is __s__l__o__w__ compared to modern processors,
and it is relatively narrow as well.  That makes a _big_ difference (which
is why you should spring the bucks for a motherboard with on-board RAM,
rather than using an expansion board).

On top of that, your SNES probably uses a graphics chip while the PC is
a general purpose chip.  That means a lot of graphics routines are implemented
in hardware instead of several layers of software.  (A company I used to
work for used a graphics chip as the CPU for an embedded system; it had
direct CPU support for graphics functions that have taken me hundreds of
lines to write (in 80x86 assembler) -- circles, ellipses, pattern floods, etc).


Bear Giles
bear@fsl.noaa.gov/cs.colorado.edu
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From: bear@kestrel.fsl.noaa.gov (Bear Giles)
Subject: Re: Why are PC graphics so horrible?
Message-ID: <1993Jan4.201507.21480@fsl.noaa.gov>
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Date: Mon, 4 Jan 1993 20:15:07 GMT
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