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Article #1787how to do vga mode 0x13 in os2?
From: Frank Kuan
Date: Mon, 04 Jan 1993 21:30
Date: Mon, 04 Jan 1993 21:30
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I have been writing a graphics program that uses vga mode 0x13 (320x200x256) as a dos application with borland C. The difficulties I'm having are all related to 16 bit limitations. I want to use 32 bits, statically allocate more than 64k, and still be able to use a source debugger and not have it crash. I think the way to go is to develop this as a 32 bit flat model application under os/2, and when it is stable, port it to a 32 bit dos extender since the masses use dos. I have a few questions concerning this: 1. Is watcom the way to go, gcc, or Zortech? (C++ would be nice, but not essential, so that's not a consideration) 2. I have four of the .inf redbooks for os2, but I could not find info on how to talk to the video card to pop it into mode 0x13, or even how to bring up an os2 full screen. What address is vram mapped to? 3. I've never seen an os/2 app written to use vga mode 0x13. Are there any available with source? Any advice, answers, hints would be greatly appreciated. - Frank
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Newsgroups: rec.games.programmer,comp.os.os2.programmer,comp.os.msdos.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!zaphod.mps.ohio-state.edu!malgudi.oar.net!caen!uwm.edu!spool.mu.edu!umn.edu!csus.edu!netcom.com!netcomsv!dms!kuan From: kuan@dms.agames.com (Frank Kuan) Subject: how to do vga mode 0x13 in os2? Message-ID: <1993Jan4.213021.16158@dms.agames.com> Organization: AGC Date: Mon, 4 Jan 1993 21:30:21 GMT Lines: 28