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Article #1834

Re: Windows and SVGA Was: Re: Why are PC graphics so horrible?

#1834
From: Ron Dippold
Date: Wed, 06 Jan 1993 19:51
18 lines
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nak@cbnews.cb.att.com (neil.a.kirby) writes:
>And now we are back to one standard to write games for.  It used to be CGA,
>then EGA, then VGA.  But there are numerous SVGA engines out there; S3,
>Mach8, Mach32, ET4000, etc.  What is that one standard?

>WINODWS.

This is because as far as Windows is concerned, all these are pretty
similar.  You manipulate a bitmap.  Some have more colors.  Some have
less.  Now, add the game card with true sprites, fast bitmap rotation,
etc.  These are radical changes compared to SVGA-CGA.  What does
Windows know of sprites other than the occasional hardware cursor?
Can you write a game that makes enough use of the special features of
the game card to make it especially attractive to gameplayers, yet
still have your game run well enough on SVGA-CGA that they will want
to buy it as well?  If yes, then you're set.
-- 
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From: rdippold@cancun.qualcomm.com (Ron Dippold)
Subject: Re: Windows and SVGA Was: Re: Why are PC graphics so horrible?
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References: <rdippold.726214354@cancun> <1993Jan5.184701.3455@mprgate.mpr.ca> <rdippold.726273601@cancun> <1993Jan6.141731.19723@cbnews.cb.att.com>
Date: Wed, 6 Jan 1993 19:51:07 GMT
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