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Article #1834Re: Windows and SVGA Was: Re: Why are PC graphics so horrible?
From: Ron Dippold
Date: Wed, 06 Jan 1993 19:51
Date: Wed, 06 Jan 1993 19:51
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nak@cbnews.cb.att.com (neil.a.kirby) writes: >And now we are back to one standard to write games for. It used to be CGA, >then EGA, then VGA. But there are numerous SVGA engines out there; S3, >Mach8, Mach32, ET4000, etc. What is that one standard? >WINODWS. This is because as far as Windows is concerned, all these are pretty similar. You manipulate a bitmap. Some have more colors. Some have less. Now, add the game card with true sprites, fast bitmap rotation, etc. These are radical changes compared to SVGA-CGA. What does Windows know of sprites other than the occasional hardware cursor? Can you write a game that makes enough use of the special features of the game card to make it especially attractive to gameplayers, yet still have your game run well enough on SVGA-CGA that they will want to buy it as well? If yes, then you're set. -- Sex is nobody's business but the three people involved.
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<rdippold.726214354@cancun> <1993Jan5.184701.3455@mprgate.mpr.ca> <rdippold.726273601@cancun> <1993Jan6.141731.19723@cbnews.cb.att.com>Show Full Headers
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!usc!zaphod.mps.ohio-state.edu!saimiri.primate.wisc.edu!ames!network.ucsd.edu!qualcom.qualcomm.com!cancun!rdippold From: rdippold@cancun.qualcomm.com (Ron Dippold) Subject: Re: Windows and SVGA Was: Re: Why are PC graphics so horrible? Message-ID: <rdippold.726349867@cancun> Sender: news@qualcomm.com Nntp-Posting-Host: cancun.qualcomm.com Organization: Qualcomm, Inc., San Diego, CA References: <rdippold.726214354@cancun> <1993Jan5.184701.3455@mprgate.mpr.ca> <rdippold.726273601@cancun> <1993Jan6.141731.19723@cbnews.cb.att.com> Date: Wed, 6 Jan 1993 19:51:07 GMT Lines: 18