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Article #188

Re: x and y (was: TP or C ?)

#188
From: silver
Date: Sat, 25 Jul 1992 01:20
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In article <1992Jul23.213310.17575@ccu1.aukuni.ac.nz> stuartw@ccu1.aukuni.ac.nz (Stuart Woolford) writes:
>
>(ever tried thinking of new and interesting names for x and y when
>	programming graphics B-< )
>
row and column? as a math type, I just got too used to y going up, not
down... I realize I should (as a proper math major) just intuit the new
basis, but my intuition still finds counting rows down easier than counting
ys down... 

I guess I was hoping for too much, but I saw some interesting questions
raised about scrolling windows w/steady backgrounds and other assorted tricks
that would be fun to know about... but instead of answers to the questions, 
just ongoing discussions of pascal v. c w/ lots of "let's include the
entire message in the follow up whether we're replying to it or not."

and, yes, I'm working on an answer to the hex LOS question... I suppose,
though, most ray-trace folk would suggest checking the line between source
hex and target hex against the set of circles circumscribed around all the
blocking hexes... if you get a match, try the line against the line segments
making up the hex... circle-line intersections and line-line intersections
should be relatively easy, I think... I'll need overnight to come up with
a really good solution.

--silver--                                     | "...Sloooow the plot down,
internet: silver@ccwf.cc.utexas.edu            | we'll scuttle the story
realitynet: silver Harloe@(512)/445-6087       | and run her aground..."
In the Village: Number Eight -- Be Seeing You! |        --MST3k/Mighty Jack
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu
From: silver@ccwf.cc.utexas.edu (silver)
Newsgroups: rec.games.programmer
Subject: Re: x and y (was: TP or C ?)
Message-ID: <76555@ut-emx.uucp>
Date: 25 Jul 92 01:20:08 GMT
References: <1992Jul22.000454.24871@ccu1.aukuni.ac.nz> <BruEuz.GJJ@news.cso.uiuc.edu> <1992Jul23.213310.17575@ccu1.aukuni.ac.nz>
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