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Article #189Split VGA Tweaked Screens
From: sl8nl
Date: Sat, 25 Jul 1992 02:11
Date: Sat, 25 Jul 1992 02:11
29 lines
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1897 bytes
> I guess I was hoping for too much, but I saw some interesting questions > raised about scrolling windows w/steady backgrounds and other assorted tricks > that would be fun to know about... but instead of answers to the questions, > just ongoing discussions of pascal v. c w/ lots of "let's include the > entire message in the follow up whether we're replying to it or not." I agree. I've answered some of those questions (about the scrolling windows w/steady backgrounds), and so on. Now I have one: Jan Ole Suhr wrote a program called WOWII. It is a Protracker module player. I'm not interested in the module playing source, as many of you know, I've already written the source and released it to the public. But, the question I have deals with his ModeX implementation. I know how to pan around in the tweaked VGA modes. I don't want an answer to that. What I want to know is how to make a split screen. He does that with his (un)Real-time Spectrum Analyzer. I do know that on a split-screen, you can pan the upper half around. Somehow, through some VGA register that I have no idea how to use because I can't find a decent manual, you can specify the scan line for the new screen to begin. You would need to also output a word telling the VGA card what offset in memory to display at this scan-line. Could anyone tell me how to do this? I know assembly and actually prefer it. Thanks in advance, Josh
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Path: arc1-ca.pugleaf.net!sparky!uunet!cs.utexas.edu!hellgate.utah.edu!cc.usu.edu!sl8nl From: sl8nl@cc.usu.edu Newsgroups: rec.games.programmer Subject: Split VGA Tweaked Screens Message-ID: <1992Jul24.201147.57493@cc.usu.edu> Date: 24 Jul 92 20:11:46 MDT References: <1992Jul22.000454.24871@ccu1.aukuni.ac.nz> <BruEuz.GJJ@news.cso.uiuc.edu> <1992Jul23.213310.17575@ccu1.aukuni.ac.nz> <76555@ut-emx.uucp> Organization: Utah State University Lines: 30