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Article #1906Design PhilosophyHi,
From: Karl Meissner
Date: Wed, 27 Jan 1993 01:39
Date: Wed, 27 Jan 1993 01:39
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1065 bytes
I am working on a system which allows players to act as teams.
One of the biggest problems I have run into is a philosophical one...
1) What is the best way to present information that is happening at lot
of different locations at once? (one problem is that too much information is
distracting)
2) How do I design in the ability of allowing (possibly physically separate)
players to act as a team? (The more teamwork the better...)
Any 1) experience 2) literature 3) example systems would be greatly welcome.
Karl Meissner
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Path: arc1-ca.pugleaf.net!sparky!uunet!europa.eng.gtefsd.com!paladin.american.edu!howland.reston.ans.net!spool.mu.edu!agate!stanford.edu!apple!olivea!bu.edu!park.bu.edu!meissner From: meissner@park.bu.edu (Karl Meissner) Newsgroups: rec.games.programmer Subject: Design PhilosophyHi, Message-ID: <108384@bu.edu> Date: 27 Jan 93 01:39:55 GMT Sender: news@bu.edu Reply-To: meissner@park.bu.edu (Karl Meissner) Followup-To: rec.games.design Organization: Boston University Lines: 14