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Article #1906

Design PhilosophyHi,

#1906
From: Karl Meissner
Date: Wed, 27 Jan 1993 01:39
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        I am working on a system which allows players to act as teams.
One of the biggest problems I have run into is a philosophical one...

1) What is the best way to present information that is happening at lot
of different locations at once?  (one problem is that too much information is
distracting)

2) How do I design in the ability of allowing (possibly physically separate)
players to act as a team?  (The more teamwork the better...)

Any 1) experience 2) literature 3) example systems would be greatly welcome.

                                        Karl Meissner
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From: meissner@park.bu.edu (Karl Meissner)
Newsgroups: rec.games.programmer
Subject: Design PhilosophyHi,
Message-ID: <108384@bu.edu>
Date: 27 Jan 93 01:39:55 GMT
Sender: news@bu.edu
Reply-To: meissner@park.bu.edu (Karl Meissner)
Followup-To: rec.games.design
Organization: Boston University
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