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Article #1907Help! VGA mode 0x12
From: John Connelly
Date: Thu, 07 Jan 1993 20:14
Date: Thu, 07 Jan 1993 20:14
14 lines
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1052 bytes
Hello everyone, Can anyone help me understand the pixel layout in VGA mode 0x12 (640x480 16 color)? I'm new to IBM graphics (I come from a Sun background) and 4-bit pixels. I know that the pixels aren't accessed 2 per byte, in order. From what I've tried it looks like each byte represents one pixel (like b/w), but how do I access the other three bits per pixel? I'm accessing the VGA at 0xA000:0000. What am I doing wrong? Also, my local computer bookstore seems to have almost nothing on VGA/SVGA graphics programming. Anyone know of any good books on this subject? Thanks, John Connelly connelly@key.amdahl.com
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Path: arc1-ca.pugleaf.net!sparky!uunet!charon.amdahl.com!amdahl!key!panthera!connelly From: connelly@key.amdahl.com (John Connelly) Newsgroups: rec.games.programmer Subject: Help! VGA mode 0x12 Keywords: VGA Message-ID: <3966@key.COM> Date: 7 Jan 93 20:14:50 GMT Sender: usenet@key.COM Reply-To: connelly@key.amdahl.com Followup-To: connelly@key.amdahl.com Distribution: world Organization: Amdahl Corporation Lines: 17