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Article #1914

Maze Algorithms

#1914
From: Art Min
Date: Sun, 10 Jan 1993 09:26
16 lines
977 bytes
Hello everybody,

I was wondering what's an effecient way of keeping track of
a maze in a programming sens. If I'm going to design a game like Wizardry I,
you know a 3-D view, how should I keep the maze in memory? I mean
how do you keep track of what walls are ahead of the player efficiently.

Do you just keep in memory a little bit of the maze? What's
an efficient way to represent it (each wall as a bit?) in the file?

ANY INFORMATION will be GREATLY appreciated!!!!

Thanks,

Art
awmin@athena.mit.edu
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From: awmin@athena.mit.edu (Art Min)
Subject: Maze Algorithms
Message-ID: <1993Jan10.092644.7165@athena.mit.edu>
Keywords: maze algorithms
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Organization: Massachusetts Institute of Technology
Date: Sun, 10 Jan 1993 09:26:44 GMT
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