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Article #1914Maze Algorithms
From: Art Min
Date: Sun, 10 Jan 1993 09:26
Date: Sun, 10 Jan 1993 09:26
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977 bytes
Hello everybody, I was wondering what's an effecient way of keeping track of a maze in a programming sens. If I'm going to design a game like Wizardry I, you know a 3-D view, how should I keep the maze in memory? I mean how do you keep track of what walls are ahead of the player efficiently. Do you just keep in memory a little bit of the maze? What's an efficient way to represent it (each wall as a bit?) in the file? ANY INFORMATION will be GREATLY appreciated!!!! Thanks, Art awmin@athena.mit.edu
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Newsgroups: rec.games.programmer Path: arc1-ca.pugleaf.net!sparky!uunet!think.com!enterpoop.mit.edu!bloom-picayune.mit.edu!athena.mit.edu!awmin From: awmin@athena.mit.edu (Art Min) Subject: Maze Algorithms Message-ID: <1993Jan10.092644.7165@athena.mit.edu> Keywords: maze algorithms Sender: news@athena.mit.edu (News system) Nntp-Posting-Host: w20-575-40.mit.edu Organization: Massachusetts Institute of Technology Date: Sun, 10 Jan 1993 09:26:44 GMT Lines: 16