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Article #1928

Re: Windows and SVGA Was:Re: Why are PC graphics so horrible?

#1928
From: Jerry Shekhel
Date: Mon, 11 Jan 1993 17:44
32 lines
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Kendall Bennett (rcskb@minyos.xx.rmit.OZ.AU) wrote:
:
: We are talking about games here - windows is not a games engine. Windows is
: great for software like word processors and spreadsheets that need to have
: a nice looking and reasonably responsive user interface, but it is hardly
: workable if you are looking for real time graphics, especially 3d.
:

Quite wrong.  We now have graphics accelerators for Windows -- ATI Mach32,
S3, XGA, etc.  The beauty of it is that with Windows, we have a single high-
level API that works on all of these.

:
: Ever heard of double or triple buffering in Windows?
:

Sure.  My game, Chomp, uses two offscreen buffers.  It's not synchronized
to the display, and screen updates have to be done using blitting instead
of hardware page-flipping, but it does use double buffering.

BTW, to those that have requested the Chomp source code, I've now sent it out
to *almost* all of you.  Thanks for your patience.

:
: | Kendall Bennett                          | Internet:                     |
:
--
+-------------------+----------------------------+---------------------------+
| JERRY J. SHEKHEL  | Molecular Simulations Inc. | Time just fades the pages |
| Drummers do it... |     Burlington, MA USA     | in my book of memories.   |
|    ... In rhythm! |        jerry@msi.com       |         -- Guns N' Roses  |
+-------------------+----------------------------+---------------------------+
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From: jerry@msi.com (Jerry Shekhel)
Subject: Re: Windows and SVGA Was:Re: Why are PC graphics so horrible?
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Date: Mon, 11 Jan 1993 17:44:52 GMT
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