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Article #1929

Wanted: Computer Games Design Course Textbook

#1929
From: J.C. Hamlin
Date: Wed, 27 Jan 1993 22:34
29 lines
2218 bytes
   I'm searching for a textbook (or books) to be used in conjunction with 
teaching a computer games design course at the University of Minnesota.  The  
ideal book would cover computer games theory, with some emphasis on raster 
(bitmap) algorithms spefically for use in a computer game.  I'm interested in a 
book that would discuss different game styles such as action/arcade style, 
turn based, multi-user real-time; graphics styles like 2D raster, 2D vector, 
3D vector; and describe the theory behind the development of games on a 
computer system.  The book need not describe simple raster algorithms like 
line drawing or simple 3D graphics as the Foley and Van Damme book covers 
this material quite well.  I'm not interested in books that describe how to 
use a particular graphics platform, how to build a boardgame, or how to make 
a smart computer opponent (AI stuff).

   So far, I've found very little that would work well as a textbook for a 
computer games course.  I've found some that do a good job of describing 
certain types of games like wargames (The Complete Wargaming Handbook, 2nd 
Edition) which touch on computer games, but again, nothing that would serve 
as a good textbook.  I'm sure other universities may offer courses similar to 
this and I would be interested to know what types of literature are being 
used to teach those courses.

   Please, no suggestion is too stupid.  Send me enough information so that I 
can obtain the material, and if possible a short summary of the contents.  I 
appreciate your time and consideration.  

Thank you in advance,
J.C. Hamlin
jch@cs.umn.edu
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From: jch@xerxes.cs.umn.edu (J.C. Hamlin)
Newsgroups: rec.games.programmer
Subject: Wanted: Computer Games Design Course Textbook
Keywords: computer games design course textbook wanted
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Date: 27 Jan 93 22:34:40 GMT
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