🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #202

Re: Collision detection PLEASE, all geniuses respond!

#202
From: Timothy D. Goss
Date: Sun, 26 Jul 1992 18:14
7 lines
971 bytes
How about this?  Create a grid which represents the graphics screen but one
which does not represent every pixel.  Group pixels into 2x2, 4x4 etc groups.
This grid can be used to represent the approximate location of each sprite or
background image.  To check if a sprite has collided with something simply
check its destination position in the grid to see if any deadly objects are
there.  The contents of the grid could be id bytes or something.  Each time
a sprite is moved, its position in the grid is also updated.
Technical Details
Message-ID: <1992Jul26.181425.207@micor.ocunix.on.ca>
Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!wupost!cs.utexas.edu!torn!cunews!revcan!micor!goss
References: <13747@mindlink.bc.ca>

Show Full Headers
Complete Article Headers
Newsgroups: rec.games.programmer
Path: arc1-ca.pugleaf.net!sparky!uunet!europa.asd.contel.com!darwin.sura.net!wupost!cs.utexas.edu!torn!cunews!revcan!micor!goss
From: goss@micor.ocunix.on.ca (Timothy D. Goss)
Subject: Re: Collision detection PLEASE, all geniuses respond!
Organization: M.B. Cormier INC., Orleans (Ont)
Date: Sun, 26 Jul 1992 18:14:25 GMT
Message-ID: <1992Jul26.181425.207@micor.ocunix.on.ca>
References: <13747@mindlink.bc.ca>
Lines: 8