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Article #2068

Re: Gaming System vs. PC

#2068
From: Ian Ward
Date: Sun, 24 Sep 1995 15:26
22 lines
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Daniel Leslie (dml@spuddy.mew.co.uk) wrote:
[...]
> Getting back to the other thing one of the reasons console platformers will
> look better(ie smoother) than PC ones is because of the slower vertical
> refresh, giving more time before each vblank. And don't forget that the
> consoles usually use character mapped displays, so its a lot easier to 
> update a 1K screen(SNES) than a 64K screen. So until there's a PC with VRAM
> wired onto the CPU bus with a 50/60Hz display, I'll stick to the SNES for
> my platformers. 

Well, the Sprite & Scrolling Engine I'm working on for the PC
obviously can't boast a character-mapped display and hardware sprites,
but it's about as close as you can get through emulation.  And what
about speed?  The demo I put out awhile ago with full-screen scrolling
and 8 fair-sized sprites bouncing around ran at a full 60fps on a
386sx20 with a 16-bit VGA.  Just think about how much time that would
leave on the average system.

[ Ian Ward | iward@chat.carleton.ca ] - all the usual disclaimers apply.

(I know, shameless plug... but if you're interested, watch for my
upcoming beta announcement)
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From: iward@chat.carleton.ca (Ian Ward)
Subject: Re: Gaming System vs. PC
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Date: Sun, 24 Sep 1995 15:26:28 GMT