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Article #2069Re: Gaming System vs. PC
From: Jeppe รland
Date: Mon, 25 Sep 1995 09:53
Date: Mon, 25 Sep 1995 09:53
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>Well, the Sprite & Scrolling Engine I'm working on for the PC >obviously can't boast a character-mapped display and hardware sprites, >but it's about as close as you can get through emulation. And what >about speed? The demo I put out awhile ago with full-screen scrolling >and 8 fair-sized sprites bouncing around ran at a full 60fps on a >386sx20 with a 16-bit VGA. Just think about how much time that would >leave on the average system. Ha - there's the problem again - 8directional scrolling can be done on *ANY* pc - put a MCGA card in an old 4.77 MHz XT - and it'll *STILL* run at 60fps! That's hardware panning for you! That just doesn't help much if you want to do multilayer scrolling - I'd love to see your 386sx20 chug along on a 4 layer scrolling background - you can even cut the 8 fair sized sprites (ain't that a bargain)! Regards Jeppe
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Path: arc1-ca.pugleaf.net!news.uni-c.dk!news From: "Jeppe รland" <lejerbo@inet.uni-c.dk> Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer Subject: Re: Gaming System vs. PC Date: 25 Sep 1995 09:53:38 GMT Organization: News Server at UNI-C, Danish Computing Centre for Research and Education. Message-ID: <445u72$7fn@news.uni-c.dk> References: <43p94q$q1f@over.mhv.net> <DF9F0p.5FD@eunet.ch> <DFB506.FyM@news.zippo.com> <811885866.27479@zonk.team17.co.uk> <DFEn7s.K68@spuddy.mew.co.uk> <DFF1K4.BA9@cunews.carleton.ca> NNTP-Posting-Host: lgbppp56.uni-c.dk Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2b1 (Windows; I; 16bit)