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Article #2069

Re: Gaming System vs. PC

#2069
From: Jeppe ร˜land
Date: Mon, 25 Sep 1995 09:53
17 lines
1622 bytes
>Well, the Sprite & Scrolling Engine I'm working on for the PC
>obviously can't boast a character-mapped display and hardware sprites,
>but it's about as close as you can get through emulation.  And what
>about speed?  The demo I put out awhile ago with full-screen scrolling
>and 8 fair-sized sprites bouncing around ran at a full 60fps on a
>386sx20 with a 16-bit VGA.  Just think about how much time that would
>leave on the average system.

Ha - there's the problem again - 8directional scrolling can be done on 
*ANY* pc - put a MCGA card in an old 4.77 MHz XT - and it'll *STILL* run 
at 60fps! That's hardware panning for you! That just doesn't help much if 
you want to do multilayer scrolling - I'd love to see your 386sx20 chug 
along on a 4 layer scrolling background - you can even cut the 8 fair 
sized sprites (ain't that a bargain)!

Regards
Jeppe
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Path: arc1-ca.pugleaf.net!news.uni-c.dk!news
From: "Jeppe ร˜land" <lejerbo@inet.uni-c.dk>
Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Subject: Re: Gaming System vs. PC
Date: 25 Sep 1995 09:53:38 GMT
Organization: News Server at UNI-C, Danish Computing Centre for Research and Education.
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