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Article #2073Re: Gaming System vs. PC
From: "Jez San"
Date: Tue, 26 Sep 1995 01:33
Date: Tue, 26 Sep 1995 01:33
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1763 bytes
In article <811885865.27479@zonk.team17.co.uk> boberg@team17.com (Stefan Boberg) writes: >prakash@earthlink.net (Romesh Prakashpalan) wrote: > >>We are porting Virtual Pool to the Playstation, and let me tell you, that >>machine is a DOG! It is so slow if you want to do something other than more >>texture mapped arcade thingies (ala DOOM/Virtua Fighter/etc...). <...> >> <...> >> And the development system is a nightmare! Bugs galore, and the >>debugger sucks (I can go on for days ;) ). > > A pretty accurate account of the problems with both the PS/X and >Saturn. However, you left out the big one: the Playstation only has 2M >of work RAM, and the Saturn even less (1.5M)!! Fitting anything more >complicated than a shoot'em-up into that not fun. > >>Romesh > > >=============================================================== >Stefan Boberg - PC/PSX/Saturn Programmer, Team 17 Software Ltd. > > .. And we havn't even got onto cache sizes yet.... The puny caches in the Saturn and PlayStation don't make it wasy to run code anywhere near as fast as a 486 or Pentium run it. Not to mention the abuse of the word 'data cache' on the PlayStation. Since when is 1k of memory mapped s-ram considered a data cache? At least the Saturn's is a little better. -- Jez.
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Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Path: arc1-ca.pugleaf.net!cix.compulink.co.uk!usenet
From: jsan@cix.compulink.co.uk ("Jez San")
Subject: Re: Gaming System vs. PC
Message-ID: <DFHoBD.78w@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <DF9F0p.5FD@eunet.ch> <441a7c$ha9@mars.earthlink.net> <811885865.27479@zonk.team17.co.uk>
Date: Tue, 26 Sep 1995 01:33:12 GMT