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Article #2073

Re: Gaming System vs. PC

#2073
From: "Jez San"
Date: Tue, 26 Sep 1995 01:33
32 lines
1763 bytes
In article <811885865.27479@zonk.team17.co.uk> boberg@team17.com (Stefan Boberg) writes:
>prakash@earthlink.net (Romesh Prakashpalan) wrote:
>
>>We are porting Virtual Pool to the Playstation, and let me tell you, that 
>>machine is a DOG! It is so slow if you want to do something other than more 
>>texture mapped arcade thingies (ala DOOM/Virtua Fighter/etc...). <...>
>>  <...>
>>	And the development system is a nightmare! Bugs galore, and the 
>>debugger sucks (I can go on for days ;) ).
>
>   A pretty accurate account of the problems with both the PS/X and
>Saturn. However, you left out the big one: the Playstation only has 2M
>of work RAM, and the Saturn even less (1.5M)!! Fitting anything more
>complicated than a shoot'em-up into that not fun.
>
>>Romesh
>
>
>===============================================================
>Stefan Boberg - PC/PSX/Saturn Programmer, Team 17 Software Ltd.
>
>


.. And we havn't even got onto cache sizes yet....

The puny caches in the Saturn and PlayStation don't make it wasy to run
code anywhere near as fast as a 486 or Pentium run it.  Not to mention the
abuse of the word 'data cache' on the PlayStation.  Since when is 1k of memory
mapped s-ram considered a data cache?  At least the Saturn's is a little better.

-- Jez.
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Message-ID: <DFHoBD.78w@cix.compulink.co.uk>
Path: arc1-ca.pugleaf.net!cix.compulink.co.uk!usenet
References: <DF9F0p.5FD@eunet.ch> <441a7c$ha9@mars.earthlink.net> <811885865.27479@zonk.team17.co.uk>

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Newsgroups: rec.games.programmer,comp.os.msdos.programmer,comp.lang.c++,comp.lang.c,alt.msdos.programmer
Path: arc1-ca.pugleaf.net!cix.compulink.co.uk!usenet
From: jsan@cix.compulink.co.uk ("Jez San")
Subject: Re: Gaming System vs. PC
Message-ID: <DFHoBD.78w@cix.compulink.co.uk>
Organization: Compulink Information eXchange
References: <DF9F0p.5FD@eunet.ch> <441a7c$ha9@mars.earthlink.net> <811885865.27479@zonk.team17.co.uk>
Date: Tue, 26 Sep 1995 01:33:12 GMT