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Article #2160Int 10h
From: Justin Liew
Date: Sun, 04 Feb 1996 18:49
Date: Sun, 04 Feb 1996 18:49
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917 bytes
I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look really crappy. I perused Ralf brown's interrupt page for ways to get better fonts, and I came up with int10h. How would I go about implementing this interrupt to bring in better fonts. Where could I download fonts, what form are they in, and how do I use them with the interrupt to allow me to use them? If you know, could you please help me? Thanx JUSTIN
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Path: arc1-ca.pugleaf.net!in2.uu.net!van-bc!usenet From: Justin Liew <jliew@wimsey.com> Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86 Subject: Int 10h Date: 4 Feb 1996 18:49:17 GMT Organization: Slayer Inc. Message-ID: <4f2v3d$qs9@wolfe.wimsey.com> NNTP-Posting-Host: pm010.vcr.wis.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.2N (Windows; I; 16bit) To: jliew@wimsey.com