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Article #2165

Re: Int 10h

#2165
From: Kanti Bansal
Date: Wed, 07 Feb 1996 10:23
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In article <4f2v3d$qs9@wolfe.wimsey.com> Justin Liew <jliew@wimsey.com> writes:
:I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look 
:really crappy.  I perused Ralf brown's interrupt page for ways to get 

It's quite simple... use images, not the BIOS font calls.  Then you can 
use any font which you draw by making an image of each letter...  That's 
how all good games do it.  The BIOS is just too slow.
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Message-ID: <4f9uis$2sl@news.cc.brandeis.edu>
Path: arc1-ca.pugleaf.net!news.cc.brandeis.edu!kanti
References: <4f2v3d$qs9@wolfe.wimsey.com>

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Path: arc1-ca.pugleaf.net!news.cc.brandeis.edu!kanti
From: kanti@cs.brandeis.edu (Kanti Bansal)
Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86
Subject: Re: Int 10h
Date: 7 Feb 1996 10:23:24 GMT
Organization: Brandeis University - Computer Science Dept.
Message-ID: <4f9uis$2sl@news.cc.brandeis.edu>
References: <4f2v3d$qs9@wolfe.wimsey.com>
NNTP-Posting-Host: straw.cs.brandeis.edu