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Article #2165Re: Int 10h
From: Kanti Bansal
Date: Wed, 07 Feb 1996 10:23
Date: Wed, 07 Feb 1996 10:23
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839 bytes
In article <4f2v3d$qs9@wolfe.wimsey.com> Justin Liew <jliew@wimsey.com> writes: :I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look :really crappy. I perused Ralf brown's interrupt page for ways to get It's quite simple... use images, not the BIOS font calls. Then you can use any font which you draw by making an image of each letter... That's how all good games do it. The BIOS is just too slow.
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Path: arc1-ca.pugleaf.net!news.cc.brandeis.edu!kanti From: kanti@cs.brandeis.edu (Kanti Bansal) Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86 Subject: Re: Int 10h Date: 7 Feb 1996 10:23:24 GMT Organization: Brandeis University - Computer Science Dept. Message-ID: <4f9uis$2sl@news.cc.brandeis.edu> References: <4f2v3d$qs9@wolfe.wimsey.com> NNTP-Posting-Host: straw.cs.brandeis.edu