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Article #2166

Re: Int 10h

#2166
From: Mark Kintigh
Date: Tue, 06 Feb 1996 18:14
26 lines
1893 bytes
Justin Liew wrote:
> 
> I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look
> really crappy.  I perused Ralf brown's interrupt page for ways to get
> better fonts, and I came up with int10h.  How would I go about
> implementing this interrupt to bring in better fonts.  Where could I
> download fonts, what form are they in, and how do I use them with the
> interrupt to allow me to use them?  If you know, could you please help me?

Check out http://stekt.oulu.fi/~jon/jouninfo/toolate.html

You'll find a great BIOS font editor and a copy of some QuickC routines
that I wrote to BYPASS that dreaded BIOS 10h interrupt.  The QuickC code
*should* work alright in TurboC, but I make no promises (I tried to keep
them generic/unoptomized).  If nothing else, you'll be able to use the
documentation in the code to create your own version if they don't work.

-- 
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    /    /##                 breetai@oak.westol.com
   /    /####                                                     ____
  (| []/ o ##)    "We met the enemy, and they were'nt us, then   | _|||
|\ \_/ /\   # /|  we faced a pannel of 'us' and found they were  ||  ||
| \-\ ==== /-/ |                    the enemy."                   \\//
||\\ '----' //||                                                   \/
|| \\/    \// ||
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Path: arc1-ca.pugleaf.net!hickory.westol.com!news
From: Mark Kintigh <breetai@oak.westol.com>
Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86
Subject: Re: Int 10h
Date: Tue, 06 Feb 1996 10:14:11 -0800
Organization: Westmoreland Online Inc.
Message-ID: <31179A73.72DA@oak.westol.com>
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To: Justin Liew <jliew@wimsey.com>