Article View: rec.games.programmer
Article #2166Re: Int 10h
From: Mark Kintigh
Date: Tue, 06 Feb 1996 18:14
Date: Tue, 06 Feb 1996 18:14
26 lines
1893 bytes
1893 bytes
Justin Liew wrote:
>
> I'm writing a game in mode 13h in Turbo C, and the fonts in mode 13h look
> really crappy. I perused Ralf brown's interrupt page for ways to get
> better fonts, and I came up with int10h. How would I go about
> implementing this interrupt to bring in better fonts. Where could I
> download fonts, what form are they in, and how do I use them with the
> interrupt to allow me to use them? If you know, could you please help me?
Check out http://stekt.oulu.fi/~jon/jouninfo/toolate.html
You'll find a great BIOS font editor and a copy of some QuickC routines
that I wrote to BYPASS that dreaded BIOS 10h interrupt. The QuickC code
*should* work alright in TurboC, but I make no promises (I tried to keep
them generic/unoptomized). If nothing else, you'll be able to use the
documentation in the code to create your own version if they don't work.
--
_____
/ /## breetai@oak.westol.com
/ /#### ____
(| []/ o ##) "We met the enemy, and they were'nt us, then | _|||
|\ \_/ /\ # /| we faced a pannel of 'us' and found they were || ||
| \-\ ==== /-/ | the enemy." \\//
||\\ '----' //|| \/
|| \\/ \// ||
Technical Details
Message-ID:
<31179A73.72DA@oak.westol.com>Path:
arc1-ca.pugleaf.net!hickory.westol.com!newsReferences:
<4f2v3d$qs9@wolfe.wimsey.com>Show Full Headers
Complete Article Headers
Path: arc1-ca.pugleaf.net!hickory.westol.com!news From: Mark Kintigh <breetai@oak.westol.com> Newsgroups: rec.games.programmer,comp.lang.c,alt.lang.asm,comp.lang.asm.x86 Subject: Re: Int 10h Date: Tue, 06 Feb 1996 10:14:11 -0800 Organization: Westmoreland Online Inc. Message-ID: <31179A73.72DA@oak.westol.com> References: <4f2v3d$qs9@wolfe.wimsey.com> NNTP-Posting-Host: pm108.westol.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0b6b (Win16; I) To: Justin Liew <jliew@wimsey.com>