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Article #2167Fixed point info/source?
From: Patrik Hoyer
Date: Sun, 07 Jan 1996 15:02
Date: Sun, 07 Jan 1996 15:02
19 lines
1142 bytes
1142 bytes
Hi, I'm planning on using fixed point math for my 3d engine. (For those of you ready to recommend floating point on the pentium of powerpc... I'm targeting low end computers. No texture mapping, just flat-shaded polygons.) Now, I'd like to find some info on problems and solutions relating to using fixed instead of floating point. (The problems of overflow, and that of numbers close to zero losing all precision comes to mind). Source code would also help, I guess. I'd prefer online sources of information (cheap) but if you know of any good books covering the subject feel free to recommend them too! Thanks! -Patrik -- Patrik Hoyer <phoyer@snakemail.hut.fi>
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Path: arc1-ca.pugleaf.net!news.helsinki.fi!NewsWatcher!user From: phoyer@snakemail.hut.fi (Patrik Hoyer) Newsgroups: rec.games.programmer,comp.sys.intel,comp.sys.m68k Subject: Fixed point info/source? Date: Sun, 07 Jan 1996 17:02:21 +0200 Organization: University of Helsinki Message-ID: <phoyer-0701961703010001@192.0.2.1> NNTP-Posting-Host: kruuna-fddi.helsinki.fi Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit