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Article #2168Re: Fixed point info/source?
From: Michael Kraemer
Date: Mon, 08 Jan 1996 15:54
Date: Mon, 08 Jan 1996 15:54
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1358 bytes
In article <phoyer-0701961703010001@192.0.2.1>, phoyer@snakemail.hut.fi (Patrik Hoyer) writes: > Hi, > > I'm planning on using fixed point math for my 3d engine. (For those of you > ready to recommend floating point on the pentium of powerpc... I'm > targeting low end computers. No texture mapping, just flat-shaded > polygons.) Now, I'd like to find some info on problems and solutions > relating to using fixed instead of floating point. (The problems of > overflow, and that of numbers close to zero losing all precision comes to > mind). Source code would also help, I guess. I'd prefer online sources of > information (cheap) but if you know of any good books covering the subject > feel free to recommend them too! > You might look at the Motorola Fast Floating Point (FFP) package. It runs on plain 68000s and uses 24bit mantissa, 7 bit exponent, 1 bit sign. It comes standard with every Amiga and should also be available from Motorola.
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Path: arc1-ca.pugleaf.net!clri6a.gsi.de!kraemer From: kraemer@clri6a.gsi.de (Michael Kraemer) Newsgroups: rec.games.programmer,comp.sys.intel,comp.sys.m68k Subject: Re: Fixed point info/source? Date: 8 Jan 1996 15:54:54 GMT Organization: Technische Hochschule Darmstadt Message-ID: <4creoe$da8@rs18.hrz.th-darmstadt.de> References: <phoyer-0701961703010001@192.0.2.1> NNTP-Posting-Host: clri6a.gsi.de