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Article #2172

Re: Monster 3DII (3DFx) 8megs & DX6

#2172
From: PAC
Date: Sat, 05 Sep 1998 00:00
51 lines
2541 bytes
DX6 drivers are due in October probably and definitely before the Christmas
games rush.

--
Phillip Cunningham

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John Miles wrote in message <35F0A258.29FD@pop.removethistomailme.net>...
>Fred wrote:
>>
>> Under the current 3dfx /monster3d2 driver, you can only do multi-pass
>> multi-texturing in D3D. the latest driver from diamond is the same as the
>> 3dfx reference driver [which is released in 7/20]. They are DX5 driver
only.
>>
>> maybe we need to wait one more month to get the 3dfx DX6 driver, which
can
>> do single pass duel-texturing and [hopefully] triple-buffering in d3d.
>>
>> dont know about the plan for w-buffer, tho.
>>
>> Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
>> >Question:
>> >
>> >I am programming in DX6.  When I check for the caps for the 3d card,
>> >it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
>> >available for this card.
>> >
>> >I know that all three features are available on the Voodoo 2 card,
>> >And I have tried the drivers that come with Diamond, and the
>> >newest reference drivers I could find (7/25/98).
>> >
>> >Are there new drivers that are out yet that will add these features,
>> >that both the card, and D3D support ?
>> >
>> >Vince
>
>3Dfx seems to be playing games with their driver releases, in an effort
>to make Glide more attractive to developers.  Their D3D drivers have
>always been artificially crippled in various unnecessary ways.
>
>IMHO they had better get a clue and start paying attention to D3D
>support, to try to regain some of the apparent competitiveness they've
>lost to the other vendors lately.
>
>-- jm
>
>------------------------------------------------------
>Note: My E-mail address has been altered to avoid spam
>------------------------------------------------------
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From: "PAC" <pfsrc@oz.email.com.au>
Subject: Re: Monster 3DII (3DFx) 8megs & DX6
Date: 1998/09/05
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