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Article #2171Re: Monster 3DII (3DFx) 8megs & DX6
From: Fred
Date: Sat, 05 Sep 1998 00:00
Date: Sat, 05 Sep 1998 00:00
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Under the current 3dfx /monster3d2 driver, you can only do multi-pass multi-texturing in D3D. the latest driver from diamond is the same as the 3dfx reference driver [which is released in 7/20]. They are DX5 driver only. maybe we need to wait one more month to get the 3dfx DX6 driver, which can do single pass duel-texturing and [hopefully] triple-buffering in d3d. dont know about the plan for w-buffer, tho. Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>... >Question: > >I am programming in DX6. When I check for the caps for the 3d card, >it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not >available for this card. > >I know that all three features are available on the Voodoo 2 card, >And I have tried the drivers that come with Diamond, and the >newest reference drivers I could find (7/25/98). > >Are there new drivers that are out yet that will add these features, >that both the card, and D3D support ? > >Vince
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,d256e58e82eedc01 X-Google-Attributes: gidfe306,public X-Google-Thread: 1050fa,d256e58e82eedc01 X-Google-Attributes: gid1050fa,public From: "Fred" <fred@NOSPAM.kurango.cit.gu.edu.au> Subject: Re: Monster 3DII (3DFx) 8megs & DX6 Date: 1998/09/05 Message-ID: <6sq1ln$mnr$1@kraken.itc.gu.edu.au> X-Deja-AN: 388028502 References: <35F082C2.F36A5496@vegas.infi.net> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3155.0 Organization: Griffith University, Brisbane, Australia Newsgroups: rec.games.programmer,3dfx.d3d.drivers