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Article #2171

Re: Monster 3DII (3DFx) 8megs & DX6

#2171
From: Fred
Date: Sat, 05 Sep 1998 00:00
25 lines
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Under the current 3dfx /monster3d2 driver, you can only do multi-pass
multi-texturing in D3D. the latest driver from diamond is the same as the
3dfx reference driver [which is released in 7/20]. They are DX5 driver only.

maybe we need to wait one more month to get the 3dfx DX6 driver, which can
do single pass duel-texturing and [hopefully] triple-buffering in d3d.

dont know about the plan for w-buffer, tho.


Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
>Question:
>
>I am programming in DX6.  When I check for the caps for the 3d card,
>it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
>available for this card.
>
>I know that all three features are available on the Voodoo 2 card,
>And I have tried the drivers that come with Diamond, and the
>newest reference drivers I could find (7/25/98).
>
>Are there new drivers that are out yet that will add these features,
>that both the card, and D3D support ?
>
>Vince
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From: "Fred" <fred@NOSPAM.kurango.cit.gu.edu.au>
Subject: Re: Monster 3DII (3DFx) 8megs & DX6
Date: 1998/09/05
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