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Article #2170

Re: Monster 3DII (3DFx) 8megs & DX6

#2170
From: John Miles
Date: Fri, 04 Sep 1998 00:00
40 lines
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Fred wrote:
> 
> Under the current 3dfx /monster3d2 driver, you can only do multi-pass
> multi-texturing in D3D. the latest driver from diamond is the same as the
> 3dfx reference driver [which is released in 7/20]. They are DX5 driver only.
> 
> maybe we need to wait one more month to get the 3dfx DX6 driver, which can
> do single pass duel-texturing and [hopefully] triple-buffering in d3d.
> 
> dont know about the plan for w-buffer, tho.
> 
> Vince Valenti wrote in message <35F082C2.F36A5496@vegas.infi.net>...
> >Question:
> >
> >I am programming in DX6.  When I check for the caps for the 3d card,
> >it tells me that multitexture, xxxBLEND_ADD, and W_buffers are not
> >available for this card.
> >
> >I know that all three features are available on the Voodoo 2 card,
> >And I have tried the drivers that come with Diamond, and the
> >newest reference drivers I could find (7/25/98).
> >
> >Are there new drivers that are out yet that will add these features,
> >that both the card, and D3D support ?
> >
> >Vince

3Dfx seems to be playing games with their driver releases, in an effort
to make Glide more attractive to developers.  Their D3D drivers have
always been artificially crippled in various unnecessary ways.

IMHO they had better get a clue and start paying attention to D3D
support, to try to regain some of the apparent competitiveness they've
lost to the other vendors lately.

-- jm

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From: John Miles <jmiles@pop.removethistomailme.net>
Subject: Re: Monster 3DII (3DFx) 8megs & DX6
Date: 1998/09/04
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