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Article #2224

Re: Interactive Adventure Writting Language

#2224
From: mroberts Mike Roberts
Date: Wed, 12 Apr 1989 19:26
16 lines
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In article <39514@vax1.tcd.ie> trolfs@vax1.tcd.ie (Tommy) writes:
>  I'm in the initial stages of considering writting an *Interactive
>Adventure Writting Language*. My motivation for doing this is the
>language FORTH and my love of text adventures.

I've been working on just such a project for quite a while.  My latest
attempt, which has been running for about a year now, has demonstrated to
me that the ideas the author of this note presented are right on target:
make it a language for maximum flexibility; produce an interactive environment
for maximum productivity.  I would add one other thing:  make the language
object-oriented.  A friend of mine who also likes writing adventure systems
came up with this idea, and it's worked out fantastically well in my system.
OOP was originally invented for programming simulations; an adventure is
essentially a simulation.

Good luck--it's an ambitious project!
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!oracle!!mroberts
From: mroberts@.uucp (Mike Roberts)
Newsgroups: rec.games.programmer,comp.lang.forth
Subject: Re: Interactive Adventure Writting Language
Message-ID: <905@oracle.oracle.com>
Date: 12 Apr 89 19:26:52 GMT
References: <39514@vax1.tcd.ie>
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Reply-To: mroberts@oracle.com (Mike Roberts)
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Organization: Oracle Corporation, Belmont, CA
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