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Article #2223

Re: Interactive Adventure Writting Language

#2223
From: Jeff Erickson
Date: Tue, 11 Apr 1989 21:00
26 lines
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From article <39514@vax1.tcd.ie>, by trolfs@vax1.tcd.ie (Tommy):
> ( This is also being posted in comp.lang.forth, as well as in
> rec.games.programmer, for Forth progammers who might be interested )
> 
>   I'm in the initial stages of considering writting an *Interactive
> Adventure Writting Language*. My motivation for doing this is the
> language FORTH and my love of text adventures.
> 

I tried to tackle this problem once, from a higher level.  I got as far as
a functional specification, a formal description of the grammar, etc., but
no actual code.  Unfortunately, I tried to tackle too much.

The name of the language was "Adventure System Specifying Hierarchical
Objects, Locations, and Events."

Infocom has had one of these for years.  I think they call it "Zork
Adventure Language" or something.  Runs on a VAX and generates code for
any microcomputer they have a cross-assembler/compiler for.

It's a tough one.  Good luck!
-- 
Jeff Erickson     \  Internet: krazy@claris.com          AppleLink: Erickson4
Claris Corporation \      UUCP: {ames,apple,portal,sun,voder}!claris!krazy
415/960-2693        \________________________________________________________
Soon: 408/987-7309  /        "I'm so heppy I'm mizzabil!" -- Krazy Kat
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Path: arc1-ca.pugleaf.net!utzoo!utgpu!jarvis.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!bloom-beacon!apple!claris!krazy
From: krazy@claris.com (Jeff Erickson)
Newsgroups: rec.games.programmer,comp.lang.forth
Subject: Re: Interactive Adventure Writting Language
Message-ID: <9782@claris.com>
Date: 11 Apr 89 21:00:25 GMT
References: <39514@vax1.tcd.ie>
Followup-To: rec.games.programmer
Organization: Claris Corporation, Mountain View CA
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