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Article #2317Re: Hicolor DOOM shots anywhere?
From: Karsten Konrad
Date: Fri, 09 Jul 1993 17:07
Date: Fri, 09 Jul 1993 17:07
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>Let's get back to the DOOM Hi-color business, okay? >Anyway, it may not be bad to have Hi-color DOOM in low resolution. With >all of those colors, the game can actually look Hi-Res (with the >proper color selection of course). Some 320x200x256 games DO look hi-res >because of its use of colors on the screen. . Care to name any? I've played a lot of games, and some of them . have graphics that, two years ago, would have left me speechless-- . but I can't think of _any_ that I didn't find either blocky or . fuzzy. This is a serious problem which is not caused by using "only" 256 colors. The Atari ST and Amiga use 320x200 as well, and most games for these only use 16 at the same time. Now compare the look of, e.g. Lemmings for ST and VGA Graphics... See the difference? The reason why graphics for VGA look blocky or fuzzy is the full block design of the pixels! On an Amiga or ST, the pixels are interrupted by very thin black lines; the optical effect is that lines drawn seem to be thinner and circles occur rounder with effective smaller pixels. The same games on a Atari TT look worse than those for the ST since the TT uses the same fullsize pixels than VGA graphics does; even with anti-aliasing of some VGA games, the effect still is there. Aren't there any other users around with the same experiences? -kk-
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1993-07-09 11:05:29 PST Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!news.belwue.de!news.dfn.de!coli.uni-sb.de!coli-gate.coli.uni-sb.de!konrad From: konrad@asl-sun3.dfki.uni-sb.de (Karsten Konrad) Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Subject: Re: Hicolor DOOM shots anywhere? Date: 9 Jul 1993 17:07:52 GMT Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken Lines: 31 Message-ID: <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu> <21cveq$ekv@cville-srv.wam.umd.edu> Reply-To: konrad@dfki.uni-sb.de NNTP-Posting-Host: asl-sun3.dfki.uni-sb.de In-reply-to: rsrodger@wam.umd.edu's message of 6 Jul 1993 22:47:54 GMT