🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #2317

Re: Hicolor DOOM shots anywhere?

#2317
From: Karsten Konrad
Date: Fri, 09 Jul 1993 17:07
30 lines
2510 bytes
>Let's get back to the DOOM Hi-color business, okay?
>Anyway, it may not be bad to have Hi-color DOOM in low resolution. With
>all of those colors, the game can actually look Hi-Res (with the
>proper color selection of course). Some 320x200x256 games DO look hi-res
>because of its use of colors on the screen.


.	Care to name any?  I've played a lot of games, and some of them
.	have graphics that, two years ago, would have left me speechless--
.	but I can't think of _any_ that I didn't find either blocky or 
.	fuzzy.


This is a serious problem which is not caused by using "only" 256 colors.
The Atari ST and Amiga use 320x200 as well, and most games for these
only use 16 at the same time. Now compare the look of, e.g. Lemmings
for ST and VGA Graphics... See the difference? The reason why graphics
for VGA look blocky or fuzzy is the full block design of the pixels! On an
Amiga or ST, the pixels are interrupted by very thin black lines; the
optical effect is that lines drawn seem to be thinner and circles occur
rounder with effective smaller pixels.

The same games on a Atari TT look worse than those for the ST since the
TT uses the same fullsize pixels than VGA graphics does; even with
anti-aliasing of some VGA games, the effect still is there. 

Aren't there any other users around with the same experiences? 

-kk-   
Technical Details
Message-ID: <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de>
Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!news.belwue.de!news.dfn.de!coli.uni-sb.de!coli-gate.coli.uni-sb.de!konrad
References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu> <21cveq$ekv@cville-srv.wam.umd.edu>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10edc5,dc6515a8d4893481
X-Google-Attributes: gid10edc5,public
X-Google-Thread: fe306,dc6515a8d4893481
X-Google-Attributes: gidfe306,public
X-Google-Thread: 108f8e,dc6515a8d4893481
X-Google-Attributes: gid108f8e,public
X-Google-Thread: fc80a,dc6515a8d4893481
X-Google-Attributes: gidfc80a,public
X-Google-ArrivalTime: 1993-07-09 11:05:29 PST
Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!news.belwue.de!news.dfn.de!coli.uni-sb.de!coli-gate.coli.uni-sb.de!konrad
From: konrad@asl-sun3.dfki.uni-sb.de (Karsten Konrad)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l
Subject: Re: Hicolor DOOM shots anywhere?
Date: 9 Jul 1993 17:07:52 GMT
Organization: DFKI Saarbruecken GmbH, D-W 6600 Saarbruecken
Lines: 31
Message-ID: <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de>
References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu>
 <21cveq$ekv@cville-srv.wam.umd.edu>
Reply-To: konrad@dfki.uni-sb.de
NNTP-Posting-Host: asl-sun3.dfki.uni-sb.de
In-reply-to: rsrodger@wam.umd.edu's message of 6 Jul 1993 22:47:54 GMT