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Article #2318Re: Hicolor DOOM shots anywhere?..drifting to monitors..
From: Timothy Wilson
Date: Fri, 09 Jul 1993 18:20
Date: Fri, 09 Jul 1993 18:20
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2759 bytes
In <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> konrad@asl-sun3.dfki.uni-sb.de (Karsten Konrad) writes: [160x200 hicolor mode] Wouldn't this be the size of the game window? not the actual screen resolution? >This is a serious problem which is not caused by using "only" 256 colors. >The Atari ST and Amiga use 320x200 as well, and most games for these >only use 16 at the same time. Now compare the look of, e.g. Lemmings >for ST and VGA Graphics... See the difference? The reason why graphics >for VGA look blocky or fuzzy is the full block design of the pixels! On an >Amiga or ST, the pixels are interrupted by very thin black lines; the >optical effect is that lines drawn seem to be thinner and circles occur >rounder with effective smaller pixels. The top resolution on those machines (without interlace/overscan) is y=200 VGA monitors have y=480, so "line doubling' is used, Also the VGA signal doesn't produce the 'thin black line' effect like seen on a ST. >Aren't there any other users around with the same experiences? Yep! i have two 14" monitors, one on my atari, and the other on the clone. side bye side, the ST's look smaller. >-kk- I find it sad that the PC game world is full of 320x200 games. with the large numbers of polygon games, it really makes em look chunky. When I first saw VGA, i was startled by the HUGE pixels, They reminded me of "graphics mode 7' on the ol' Atari 800 series. -- Timothy Wilson ~-~Dark Oak Software~-~- Atari Explorer Online wilsont@rahul.net <--Mail me at--> AEO.8 on GEnie ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: I walk the path Electronic.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1993-07-09 12:11:21 PST Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!darwin.sura.net!sgiblab!a2i!wilsont From: wilsont@rahul.net (Timothy Wilson) Subject: Re: Hicolor DOOM shots anywhere?..drifting to monitors.. Message-ID: <C9wtMH.AK1@rahul.net> Sender: news@rahul.net (Usenet News) Nntp-Posting-Host: bolero Organization: a2i network References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu> <21cveq$ekv@cville-srv.wam.umd.edu> <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> Distribution: na Date: Fri, 9 Jul 1993 18:20:40 GMT Lines: 41