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Article #2318

Re: Hicolor DOOM shots anywhere?..drifting to monitors..

#2318
From: Timothy Wilson
Date: Fri, 09 Jul 1993 18:20
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In <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> konrad@asl-sun3.dfki.uni-sb.de (Karsten Konrad) writes:


[160x200 hicolor mode]

Wouldn't this be the size of the game window? not the actual screen resolution?


>This is a serious problem which is not caused by using "only" 256 colors.
>The Atari ST and Amiga use 320x200 as well, and most games for these
>only use 16 at the same time. Now compare the look of, e.g. Lemmings
>for ST and VGA Graphics... See the difference? The reason why graphics
>for VGA look blocky or fuzzy is the full block design of the pixels! On an
>Amiga or ST, the pixels are interrupted by very thin black lines; the
>optical effect is that lines drawn seem to be thinner and circles occur
>rounder with effective smaller pixels.

The top resolution on those machines (without interlace/overscan) is y=200
VGA monitors have y=480, so "line doubling' is used, Also the VGA signal
doesn't produce the 'thin black line' effect like seen on a ST.

>Aren't there any other users around with the same experiences? 

Yep! i have two 14" monitors, one on my atari, and the other on the clone.
side bye side, the ST's look smaller.

>-kk-   

I find it sad that the PC game world is full of 320x200 games. 
with the large numbers of polygon games, it really makes em look chunky.

When I first saw VGA, i was startled by the HUGE pixels, They reminded me
of "graphics mode 7' on the ol' Atari 800 series.



-- 
Timothy Wilson ~-~Dark Oak Software~-~-	Atari Explorer Online
wilsont@rahul.net   <--Mail me at-->      AEO.8 on GEnie 
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
I walk the path Electronic.
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From: wilsont@rahul.net (Timothy Wilson)
Subject: Re: Hicolor DOOM shots anywhere?..drifting to monitors..
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