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Article #2319

Re: Hicolor DOOM shots anywhere?..drifting to monitors..

#2319
From: Demetri
Date: Sat, 10 Jul 1993 03:26
43 lines
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In article <C9wtMH.AK1@rahul.net> wilsont@rahul.net (Timothy Wilson) writes:
>In <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> konrad@asl-sun3.dfki.uni-sb.de (Karsten Konrad) writes:
 stuff deleted
>>This is a serious problem which is not caused by using "only" 256 colors.
>>The Atari ST and Amiga use 320x200 as well, and most games for these
>>only use 16 at the same time. Now compare the look of, e.g. Lemmings
>>for ST and VGA Graphics... See the difference? The reason why graphics
>>for VGA look blocky or fuzzy is the full block design of the pixels! On an
>>Amiga or ST, the pixels are interrupted by very thin black lines; the
>>optical effect is that lines drawn seem to be thinner and circles occur
>>rounder with effective smaller pixels.
>
>The top resolution on those machines (without interlace/overscan) is y=200
>VGA monitors have y=480, so "line doubling' is used, Also the VGA signal
>doesn't produce the 'thin black line' effect like seen on a ST.
 Not true anymore... Take a look at the new Amiga line, they added VGA type
 screen res.  I think the real problem is that the more scanlines you got,
 the more memory is required, so in order to save space, the lowest res. is
 used, and as for color, the less colors you can get away with, the faster
 (in genral) the game is.

>
>>Aren't there any other users around with the same experiences? 
>
>Yep! i have two 14" monitors, one on my atari, and the other on the clone.
>side bye side, the ST's look smaller.
 Also true when I look at my clone and ST and Amiga all side by side, The
 ST & Amiga look smaller...

>
>>-kk-   
>
>I find it sad that the PC game world is full of 320x200 games. 
>with the large numbers of polygon games, it really makes em look chunky.
 Polgon games ALWAYS look chunky, unless of course they use a very high
 screen res, like 1024X1024... Also polygon stuff is CPU intensive, so the
 less you have to "plot" the faster the game is.
>
>When I first saw VGA, i was startled by the HUGE pixels, They reminded me
>of "graphics mode 7' on the ol' Atari 800 series.
 Anyone recall the GTIA modes of the Atari 800XL line?!  :')

>Timothy Wilson ~-~Dark Oak Software~-~-	Atari Explorer Online
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From: 22dussia@sol.cs.wmich.edu (Demetri)
Subject: Re: Hicolor DOOM shots anywhere?..drifting to monitors..
Message-ID: <1993Jul10.032625.4565@sol.cs.wmich.edu>
Organization: Western Michigan Univ. Comp. Sci. Dept.
References: <21cveq$ekv@cville-srv.wam.umd.edu>> <KONRAD.93Jul9191417@asl-sun3.dfki.uni-sb.de> <C9wtMH.AK1@rahul.net>
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