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Article #2329Re: Hicolor DOOM shots anywhere?
From: Jeff Epler
Date: Tue, 06 Jul 1993 17:13
Date: Tue, 06 Jul 1993 17:13
62 lines
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4112 bytes
In article <1993Jul6.164522.15489@ugle.unit.no> robert@alkymi.unit.no (Robert Schmidt) writes: >In article <1993Jul6.160710.9695@infonode.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes: >|> >|> Uhhhhh, sanity check time. Hi-Color support does NOT mean higher >|> resolution. In fact, it means lower resolution with more colors. >|> Something like 160x200. No speed problems at all. > >Huh? I thought the Hi-color stuff was about 320x200x32K and higher >resolutions. Can anyone correct Ross or me? Who'll want a game, or >*any* software in 160x200 nowadays? Yeah, if the hicolor mode was at half the resolution, I'd likely stick with the 256 color mode too.. > >Anyway, noone mentioned higher resolution. I was just thinking of the >fact that a 320x200x32K bitmap takes twice (15/8, 16/8 in practice) as >much storage space as a 320x200x256 bitmap. Depents -- In the doompr blurb, it talked about each monster/item having its own palette, which would have to share with the other items on the screen. If each of them keeps on having 32-256 colors, shifting to hicolor mode doesn't require more memory for bitmaps, it just means that worrying about how to best allocate the 256 colors isn't a problem.. > >I'll get the SVGABGI 4.0 archive to check what the author of this >library supports: > >(* These are the currently supported modes *) >const > SVGA320x200x32768 = 0; (* 320x200x32768 HiColor VGA *) > SVGA640x350x32768 = 1; (* 640x350x32768 HiColor VGA *) > SVGA640x400x32768 = 2; (* 640x400x32768 HiColor VGA *) > SVGA640x480x32768 = 3; (* 640x480x32768 HiColor VGA *) > SVGA800x600x32768 = 4; (* 800x600x32768 HiColor VGA *) > >Even though 160x200 isn't mentioned, I'm not saying it doesn't exist. >(Before you guys go where-is-that-file, I'll tell you: >oak.oakland.edu:pub/msdos/borland/svgabg40.zip) I didn't know BGI allowed hicolor modes.. Perhaps I'll take alookee at that file, does it work with TC 2.0? > >Anyway, another poster has already corrected my previous post, by >providing killer quotes from earlier Doom discussions, >so my excuses go out to all and everyone, especially iD, and the >seven guys who have Hicolor cards out there. I think it's more than seven -- But who knows. > >-- >Robert Schmidt - robert@alkymi.unit.no - Buuud@IRC >Ztiff Zox Softwear: fast/tiny utilities, games/graphics programming on > the DOS platform (C/C++ & asm). Suggestions welcome! ^^^^^^^^^^^^^^^^^^ What software do you have, anyhow? -- Jeff Epler jepler@nyx.cs.du.edu (Preferred) or bx304@cleveland.freenet.edu ____ "Nuke the unborn gay whales" -- Never seen on a protest sign \bi/ I have no time for petty theft, I have no time for sex, \/ But I have time for what I like, And that is what is best.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-ArrivalTime: 1993-07-06 10:17:52 PST Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!noc.near.net!uunet!mnemosyne.cs.du.edu!nyx!jepler From: jepler@nyx.cs.du.edu (Jeff Epler) Subject: Re: Hicolor DOOM shots anywhere? Message-ID: <1993Jul6.171359.11790@mnemosyne.cs.du.edu> X-Disclaimer: Nyx is a public access Unix system run by the University of Denver for the Denver community. The University has neither control over nor responsibility for the opinions of users. Sender: usenet@mnemosyne.cs.du.edu (netnews admin account) Organization: Nyx, Public Access Unix at U. of Denver Math/CS dept. References: <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no> Date: Tue, 6 Jul 93 17:13:59 GMT Lines: 62