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Article #2329

Re: Hicolor DOOM shots anywhere?

#2329
From: Jeff Epler
Date: Tue, 06 Jul 1993 17:13
62 lines
4112 bytes
In article <1993Jul6.164522.15489@ugle.unit.no> robert@alkymi.unit.no (Robert Schmidt) writes:
>In article <1993Jul6.160710.9695@infonode.ingr.com>, ross@kaos.b11.ingr.com (Ross Erickson) writes:
>|> 
>|> Uhhhhh, sanity check time.  Hi-Color support does NOT mean higher
>|> resolution.  In fact, it means lower resolution with more colors.
>|> Something like 160x200.  No speed problems at all.
>
>Huh?  I thought the Hi-color stuff was about 320x200x32K and higher
>resolutions.  Can anyone correct Ross or me?  Who'll want a game, or
>*any* software in 160x200 nowadays?

Yeah, if the hicolor mode was at half the resolution, I'd likely stick
with the 256 color mode too..
>
>Anyway, noone mentioned higher resolution.  I was just thinking of the
>fact that a 320x200x32K bitmap takes twice (15/8, 16/8 in practice) as 
>much storage space as a 320x200x256 bitmap.

Depents -- In the doompr blurb, it talked about each monster/item
having its own palette, which would have to share with the other items
on the screen.  If each of them keeps on having 32-256 colors, shifting
to hicolor mode doesn't require more memory for bitmaps, it just means
that worrying about how to best allocate the 256 colors isn't a
problem.. 
>
>I'll get the SVGABGI 4.0 archive to check what the author of this
>library supports:
>
>(* These are the currently supported modes *)
>const
>  SVGA320x200x32768     = 0;    (* 320x200x32768 HiColor VGA *)
>  SVGA640x350x32768     = 1;    (* 640x350x32768 HiColor VGA *)
>  SVGA640x400x32768     = 2;    (* 640x400x32768 HiColor VGA *)
>  SVGA640x480x32768     = 3;    (* 640x480x32768 HiColor VGA *)
>  SVGA800x600x32768     = 4;    (* 800x600x32768 HiColor VGA *)
>
>Even though 160x200 isn't mentioned, I'm not saying it doesn't exist.
>(Before you guys go where-is-that-file, I'll tell you:
>oak.oakland.edu:pub/msdos/borland/svgabg40.zip)

I didn't know BGI allowed hicolor modes.. Perhaps I'll take alookee at
that file, does it work with TC 2.0?
>
>Anyway, another poster has already corrected my previous post, by
>providing killer quotes from earlier Doom discussions,
>so my excuses go out to all and everyone, especially iD, and the
>seven guys who have Hicolor cards out there.

I think it's more than seven -- But who knows.
>
>-- 
>Robert Schmidt - robert@alkymi.unit.no - Buuud@IRC
>Ztiff Zox Softwear: fast/tiny utilities, games/graphics programming on
>                    the DOS platform (C/C++ & asm).  Suggestions welcome!
 ^^^^^^^^^^^^^^^^^^ What software do you have, anyhow?


--
Jeff Epler jepler@nyx.cs.du.edu (Preferred) or bx304@cleveland.freenet.edu
____ "Nuke the unborn gay whales" -- Never seen on a protest sign
\bi/ I have no time for petty theft, I have no time for sex,
 \/  But I have time for what I like, And that is what is best.
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From: jepler@nyx.cs.du.edu (Jeff Epler)
Subject: Re: Hicolor DOOM shots anywhere?
Message-ID: <1993Jul6.171359.11790@mnemosyne.cs.du.edu>
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Date: Tue, 6 Jul 93 17:13:59 GMT
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