🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: rec.games.programmer
Article #2333

Re: Hicolor DOOM shots anywhere?

#2333
From: Acquiescence
Date: Tue, 06 Jul 1993 22:47
33 lines
2376 bytes
In article <C9rJ5J.4Cv@eis.calstate.edu> gmontem@eis.calstate.edu (George A. Montemayor) writes:
>Let's get back to the DOOM Hi-color business, okay?
>Anyway, it may not be bad to have Hi-color DOOM in low resolution. With
>all of those colors, the game can actually look Hi-Res (with the
>proper color selection of course). Some 320x200x256 games DO look hi-res
>because of its use of colors on the screen.


	Care to name any?  I've played a lot of games, and some of them
	have graphics that, two years ago, would have left me speechless--
	but I can't think of _any_ that I didn't find either blocky or 
	fuzzy.



> It might look good after all
>and will probably able to do more neat palette-manipulation tricks.


	Hicolor modes are not pallette mapped.  Any color cycling 
	(or the like--using it for shading, etc.) is out of the picture
	entirely, and must be done by normal, processor-drawn means.


>By the way, I don't want to keep TWO version of DOOM (8bit and 15/16bit
>versions). Too many diskettes to keep on my pc cabinet.

	Something tells me you wont want to play off of a diskette.
-- 
all new thread elimination .sig:			(make your own!)
    The 21st century begins at 12:00:00 on 1/1/2001.  The proper date for new
    millenium parties is 31/12/2000, not 31/12/1999.  Years are cardinal
    numbers.  2000+1=2001.  New, creative counting schemes need not apply.  
Technical Details
Message-ID: <21cveq$ekv@cville-srv.wam.umd.edu>
Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!haven.umd.edu!cville-srv.wam.umd.edu!rsrodger
References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu>

Show Full Headers
Complete Article Headers
X-Google-Language: ENGLISH,ASCII-7-bit
X-Google-Thread: 10edc5,dc6515a8d4893481
X-Google-Attributes: gid10edc5,public
X-Google-Thread: fe306,dc6515a8d4893481
X-Google-Attributes: gidfe306,public
X-Google-Thread: 108f8e,dc6515a8d4893481
X-Google-Attributes: gid108f8e,public
X-Google-Thread: fc80a,dc6515a8d4893481
X-Google-Attributes: gidfc80a,public
X-Google-ArrivalTime: 1993-07-06 15:49:58 PST
Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!darwin.sura.net!haven.umd.edu!cville-srv.wam.umd.edu!rsrodger
From: rsrodger@wam.umd.edu (Acquiescence)
Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l
Subject: Re: Hicolor DOOM shots anywhere?
Date: 6 Jul 1993 22:47:54 GMT
Organization: University of Maryland, College Park
Lines: 33
Message-ID: <21cveq$ekv@cville-srv.wam.umd.edu>
References: <1993Jul6.190711.18305@ugle.unit.no> <C9rJ5J.4Cv@eis.calstate.edu>
NNTP-Posting-Host: rac2.wam.umd.edu