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Article #2332Re: Hicolor DOOM shots anywhere?
From: George A. Montemayor
Date: Tue, 06 Jul 1993 21:46
Date: Tue, 06 Jul 1993 21:46
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-- Let's get back to the DOOM Hi-color business, okay? Anyway, it may not be bad to have Hi-color DOOM in low resolution. With all of those colors, the game can actually look Hi-Res (with the proper color selection of course). Some 320x200x256 games DO look hi-res because of its use of colors on the screen. It might look good after all and will probably able to do more neat palette-manipulation tricks. By the way, I don't want to keep TWO version of DOOM (8bit and 15/16bit versions). Too many diskettes to keep on my pc cabinet.
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-ArrivalTime: 1993-07-06 15:39:27 PST Path: arc1-ca.pugleaf.net!gmd.de!newsserver.jvnc.net!howland.reston.ans.net!usc!nic.csu.net!eis.CalState.EDU!gmontem Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Subject: Re: Hicolor DOOM shots anywhere? Message-ID: <C9rJ5J.4Cv@eis.calstate.edu> From: gmontem@eis.calstate.edu (George A. Montemayor) Date: Tue, 6 Jul 1993 21:46:28 GMT References: <1993Jul6.190711.18305@ugle.unit.no> Organization: Calif State Univ/Electronic Information Services Lines: 11