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Article #2331Re: Hicolor DOOM shots anywhere?
From: Robert Schmidt
Date: Tue, 06 Jul 1993 19:07
Date: Tue, 06 Jul 1993 19:07
37 lines
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2825 bytes
In article <1993Jul6.171359.11790@mnemosyne.cs.du.edu>, jepler@nyx.cs.du.edu (Jeff Epler) writes:
|>
|> I didn't know BGI allowed hicolor modes.. Perhaps I'll take alookee at
|> that file, does it work with TC 2.0?
Well, as you probably guessed, it's not supported by Borland, so strictly,
it's not BGI. I think the author of SVGABG40 did a workaround to access
32Kb colors. Also, consider the 24-bit color BGI in the same archive...
|> I think it's more than seven -- But who knows.
Naaahhh.... :)
About the my own software, I haven't much to brag about, yet... I wrote
TWEAK, and I'm currently working on a couple of VGA/386 game engines.
Apart from that, I have a number of small utilities I mainly wrote
for my own enjoyment: NOMOUSE, which turns the mouse off when I don't
want it, FORCEX, which forces the VGA into mode X whenever mode 13h is
initiated, FORCE800, which forces Windows into my own 800x600x16 mode
(the one provided by my card was compressed horizontally), + a dozen
of other 200-byte COM-utils.
Oh, yeah, I almost forgot - I'm the brain behind Word for Windows,
Ultima Underworld and NetWare 386... then again, maybe not. :-)
My problem is that I seldom feel like developing anything to the point
where it is releasable, except when I'm working for somebody else.
I'm satisfied when I get what I need for myself.
Any replies to this should be mailed to me, not posted to this group.
--
Robert Schmidt - robert@alkymi.unit.no - Buuud@IRC
Ztiff Zox Softwear: fast/tiny utilities, games/graphics programming on
the DOS platform (C/C++ & asm). Suggestions welcome!
This is a .sig coke can! Pour me into your .sig, and join in!
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: 10edc5,dc6515a8d4893481 X-Google-Attributes: gid10edc5,public X-Google-Thread: fe306,dc6515a8d4893481 X-Google-Attributes: gidfe306,public X-Google-Thread: 108f8e,dc6515a8d4893481 X-Google-Attributes: gid108f8e,public X-Google-Thread: fc80a,dc6515a8d4893481 X-Google-Attributes: gidfc80a,public X-Google-ArrivalTime: 1993-07-06 12:14:49 PST Newsgroups: rec.games.programmer,comp.sys.ibm.pc.games,comp.sys.ibm.pc.games.action,bit.listserv.games-l Path: arc1-ca.pugleaf.net!gmd.de!xlink.net!howland.reston.ans.net!math.ohio-state.edu!cs.utexas.edu!uunet!pipex!sunic!ugle.unit.no!alkymi.unit.no!robert From: robert@alkymi.unit.no (Robert Schmidt) Subject: Re: Hicolor DOOM shots anywhere? Message-ID: <1993Jul6.190711.18305@ugle.unit.no> Sender: news@ugle.unit.no (NetNews Administrator) Organization: Norwegian Institute of Technology References: <1993Jul3.022306.1261@ugle.unit.no> <1993Jul6.160710.9695@infonode.ingr.com> <1993Jul6.164522.15489@ugle.unit.no> <1993Jul6.171359.11790@mnemosyne.cs.du.edu> Date: Tue, 6 Jul 93 19:07:11 GMT Lines: 37