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Article #2373

Re: DirectX and Linux/Unix as a game development/target environment

#2373
From: Agthorr
Date: Mon, 27 Jan 1997 00:00
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Peter Stephane (speter@essi.fr) wrote:
: I find it very intersting because I had exactly the same idea a few
: months
: ago ;-). As a Linux fan, I had begun to work on a new (private) project
: called the "Linux Game SDK", which is more or less and equivalent of the
: DirectX API, but specific to Linux/Un*x. I have written a little
: presentation
: of this project at the following URL:

Do you think perhaps it would be good to make a direct clone of the
DirectX API, to make porting easier?  Or would it be better to make a
new API?

Also, you seem to be lacking a general event-handler library, which I
think would be useful to pull together the other libraries (ie,
network events, mouse/keyboard events, timer events, etc., with a
common event interface).  I would think this would be easiest to
implement using threads.

Lastly, I wouldn't bother working on specific serial-port support,
since users can just setup SLIP or whatever, and treat it as a normal
TCP/IP connection.  (if you want, maybe you can write some simple
scripts to call dip or whatever though).

In any case, I'd love to contribute to this project.  I'm a strong C
coder with mediocre graphic skills, but I can learn fast :>

-- Dan 
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From: agthorr@sputnik.res.wpi.edu (Agthorr)
Subject: Re: DirectX and Linux/Unix as a game development/target environment
Date: 1997/01/27
Message-ID: <5ciq9t$j5s$2@bigboote.WPI.EDU>
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