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Article #2374Re: DirectX and Linux/Unix as a game development/target environment
From: Anthony D. Tribelli
Date: Tue, 28 Jan 1997 00:00
Date: Tue, 28 Jan 1997 00:00
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Agthorr (agthorr@sputnik.res.wpi.edu) wrote: : Do you think perhaps it would be good to make a direct clone of the : DirectX API, to make porting easier? Or would it be better to make a : new API? A Microsoft DirectX or Apple GameSprocket compatible library would have one very big advantage over a new API. The former would make a linux port extremely inexpensive and therefore more like to happen (at the commercial game developer level, not the hobbyist level). Tony -- ------------------ Tony Tribelli adtribelli@acm.org
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,47eb908674151108 X-Google-Attributes: gidfe306,public X-Google-Thread: 1103af,47eb908674151108 X-Google-Attributes: gid1103af,public X-Google-Thread: 1025b4,47eb908674151108 X-Google-Attributes: gid1025b4,public From: adt@netcom.com (Anthony D. Tribelli) Subject: Re: DirectX and Linux/Unix as a game development/target environment Date: 1997/01/28 Message-ID: <adtE4pCzp.7y1@netcom.com> X-Deja-AN: 212671779 sender: adt@netcom.netcom.com references: <slrn45eemkt.t9a.nino@a0.complang.tuwien.ac.at> <32E7666F.20F6@essi.fr> <5ciq9t$j5s$2@bigboote.WPI.EDU> organization: Netcom On-Line Services newsgroups: rec.games.programmer,comp.os.linux.misc,gnu.misc.discuss