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Article #2377Re: DirectX and Linux/Unix as a game development/target environment
From: Jamie Lokier
Date: Fri, 31 Jan 1997 00:00
Date: Fri, 31 Jan 1997 00:00
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On 27 Jan 1997 18:04:42 GMT, Josh Vanderhoof <joshv@planet.net> wrote: >I've been working a _binary_ compatible games library for Linux, dos >and Win32. It uses ELF format object files that are dynamically linked >at run time (it comes with an ELF linker/loader for Dos and Win32). >So far, I have it working on Linux/X11, Dos with VBE 1.2 and 2.0 >and Win32 with DirectDraw. It is pretty cool, you only need one object >file for your game, all the OS dependent stuff is linked on at run time. Me too, but (sigh), my company owns the code not me, so I can't share it. Because of the dynamic linking aspect, I will try to get the "drivers" source released as a separate thing from the "main game", as I expect the company only really cares about keeping the game parts secret. wibble, -- Jamie Lokier
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X-Google-Language: ENGLISH,ASCII-7-bit X-Google-Thread: fe306,47eb908674151108 X-Google-Attributes: gidfe306,public X-Google-Thread: 1103af,47eb908674151108 X-Google-Attributes: gid1103af,public X-Google-Thread: 1025b4,47eb908674151108 X-Google-Attributes: gid1025b4,public From: jamie@phascolarctid.rebellion.co.uk (Jamie Lokier) Subject: Re: DirectX and Linux/Unix as a game development/target environment Date: 1997/01/31 Message-ID: <slrn5f43rn.812.jamie@phascolarctid.rebellion.co.uk> X-Deja-AN: 213473101 cache-post-path: phascolarctid.rebellion.co.uk!jamie@phascolarctid.rebellion.co.uk x-nntp-posting-host: rebelhq.demon.co.uk references: <slrn45eemkt.t9a.nino@a0.complang.tuwien.ac.at> <32E7666F.20F6@essi.fr> <5ciqnq$6b@jupiter.planet.net> organization: Ye 'Ol Disorganized NNTPCache groupie newsgroups: rec.games.programmer,comp.os.linux.misc,gnu.misc.discuss